Night Below Battle Grid Base 2

 

Everybody:

 

Name

Amber Rose (R)

Name

Ariessus (A)

Name

Bohica (B)

Name

Castinar (C)

Class/Level

Cleric 5

Class/Level

Cleric 10

Class/Level

Mage 7

Class/Level

Rgr 2, Druid 5, Surv 2

HP

41

 

HP

74

 

HP

29

 

HP

69

 

Condition

 

Condition

 

Condition

 

Condition

 

In Hand

Nothing

In Hand

Nothing

In Hand

Nothing

In Hand

Nothing

Speed

20

Init

2

Speed

30

Init

2

Speed

30

Init

2

Speed

30

Init

7

Melee

5

Missile

6

Melee

7/2

Missile

9/4

Melee

3

Missile

5

Melee

9/4

Missile

9/4

F

8

R

4

W

10

F

8

R

5

W

13

F

4

R

5

W

6

F

12

R

5

W

8

Full

17

Tch

15

Flat

15

Full

22

Tch

12

Flat

20

Full

17

Tch

12

Flat

15

Full

21

Tch

14

Flat

18

Weapon

Quarterstaff

Weapon

+2 LS Holy Burst

Weapon

Long Sword

Weapon

Finslayer +3 LS

attk

5

dmg

d6+1

thrt

20x2

attk

10/5

dmg

d8+2

thrt

19x2

attk

3

dmg

d8

thrt

19x2

attk

12/7

dmg

d8+5

thrt

20x2

Notes

 

Notes

If crit, +d10 holy dmg

Notes

 

Notes

+4 drow, aboleth,

+5 kuotao

Weapon

Sling

Weapon

Shield Spine

Weapon

Heavy Crossbow

Weapon

Lt Crossbow +2

attk

6

dmg

d4

thrt

20x2

attk

10

dmg

d10

thrt

19x2

attk

5

dmg

d10

thrt

19x2

attk

11/6

dmg

d8+2

thrt

19x2

Notes

 

Notes

rng 120’, 3/day

Notes

 

Notes

 

spot

3

lstn

5

srch

1

spot

6

lstn

7

spot

3

spot

7

lstn

2

srch

7

spot

16

lstn

11

srch

7

Spells and Other

Spells and Other

Spells and Other

Spells and Other

Darkvision 60’, (D)

 

0: Detect Magic, CMW x2
1: Summon Monster I, Prot/Evil

2: Silence x2, Summon monster I

3: Magic Vestments, Searing Light 

 

 

Domains: Magic Weapon Spiritual weapon Magic Circle vs Evil Holy Smite
Flame Strike

0: Detect Magic x2 Guidance x2
Light, Resistance

1:Divine Favor, Doom, Entropic Shield x2 Magic Weapon, Shield of Faith x2

2: Aid x2, Bull's Strength, Sound Burst
Spiritual Weapon, Summon Monster II

3: Deeper Darkness, Dispel Magic
Prayer, Searing Light x2

4: Divine Power, Freedom of Movement
Greater Magic Weapon x2, Summon Monster IV

5: Flame Strike x2, Healing Circle x2

 

Darkvision 60’ (B)

Endurance (B)

 

0th: Detect Magic, Light, Read Magic, Daze

1: Mage Armor, True Strike x3, Magic Missile x2, Shield


2:Mirror Image x2

 

3: Haste x2, 3 spells Endurance (extended)(B, D, N), Darkvision (Extended to 14hrs on Bohica)

 

4:Stoneskin
 
 

Shape Change 1/d

Darkvision 60’

 

0:  Create Water, Guidance, Purify Food/Drink (x2), Resistance

1:  Cure Light Woulds (x3), Summon Nature's Ally I, Faerie Fire

2:  Hold Animal, Heat metal, Flaming Sphere, Soften Earth/Stone

3:  Protection/Elements, CMW

 

 

 

 

Name

Diana (D)

Name

Katrina (K)

Name

K’harn (X)

Name

Matar (M)

Class/Level

Cleric 7, Spellweaver 2

Class/Level

Rog 3, Ftr 4, Mnk 2

Class/Level

Underdark Cat HD 6+

Class/Level

Ftr 5, Samurai 4

HP

57

 

HP

79

 

HP

55

 

HP

115

 

Condition

 

Condition

Normal

Condition

 

Condition

 

In Hand

Nothing

In Hand

Nothing

In Hand

Nothing

In Hand

Nothing

Speed

30

Init

3

Speed

30

Init

9

Speed

40

Init

9

Speed

20

Init

7

Melee

2

Missile

7

Melee

7/2

Missile

12/7

Melee

9

Missile

-

Melee

17/12

Missile

12/7

F

12

R

5

W

13

F

10

R

12

W

10

F

8

R

8

W

3

F

8

R

8

W

4

Full

20

Tch

13

Flat

17

Full

27

Tch

20

Flat

27

Full

17

Tch

 

Flat

 

Full

27

Tch

14

Flat

24

Weapon

Dagger of Augury +1

Weapon

Short Bow +2

Weapon

Claws

Weapon

+3 Defender Katana, 2HO

attk

2

dmg

d4-1

thrt

20x2

attk

15/10