Chat Summary for 23 June, 2000

 

The chat session began with Diana explaining what was behind the appearance of an efreet in the party compound. She told everybody that the woman with the efreet was a High Priestess of Isis from the far south, and that she (Diana) had been called into a special branch of the Church if Isis called the Starweavers.  She outlined a few of the responsibilities her new title would bring her.

 

She then introduced the party to her new familiar, some kind of an earth elemental.  Nobody was sure what it was, although Thengal thought it was like a small sandling.  The creature could take any mineral form it wished, appearing sometimes as an emerald bracelet, other times as a sand-like snake.  Castinar tried to speak to it in the language of earth elementals.  The creature reacted, but didn’t understand. 

 

The party spent a little time discussing what to do with the hide from the behir that Kat had collected.  Thengal told them he could make several suits of beautiful scale-mail armor, although it would take a good deal of time.

 

After all the preparations were finished the party returned to the Underdark via one of Diana’s Portal spells.  They walked back to the shadow dragon cave.  There Ari spoke with the pink fog, which was pleased to see her.  She discovered that a “thin dwarf” had passed through the fog.  Meanwhile Thengal tried out his Cloak of the Manta Ray in the pool, while Sane used the ioun stone and Matar used his Helm of Underwater Action.

 

The party then traveled back up to the main tunnels and headed towards the gnomes.  They met with Carmeneren, telling her of their adventures.  The gnomes were suitably impressed.  However, there is some tension when Carmeneren doesn’t agree not to go down into that area.  She tells the party she will do whatever she and the elders feel is in the best interest of the clan.  The party also learns a little more about the “diregund” on the map, discovering that diregund is the svirfneblin name  for derro dwarves. 

 

The party leaves the gnomes, deciding not to stay for a dinner in their honor.

 

They then travel back down the main tunnel into the Underdark.  They scare a tribe of goblins (probably refugees) out of the Temple of Slime area.

 

A day later they find the location marked “wormholes” on the gnome map.  The tunnel (floor, ceiling, and walls) is filled with holes ranging from three to almost ten feet in diameter.  What’s worse, there are frequent if minor earthquakes, which the party believes indicates that something is moving around through the tunnels.

 

OOC: in the chat session the party deployed Sane, Cast and Co. out to try and lure the worms in.  We’ll backtrack just a bit, to just before that group leaves the party.  So you are at the edge of the wormhole area and everybody is together, discussing what they should do.

 

Remember we won’t be chatting for the next two weeks.  I’ve got a wedding this Friday and we’ll be camping the Friday after that.  So please pick this up in e-mail and let me know when you come up with a plan and are ready to try it out.

 

Saif