The
Seekers vs the Others, Round 2
Players
(from both parties) should not be reading this summary. An individual turn has been sent to both
groups via e-mail. This web-version is
for lurkers and archive purposes only - at least until the battle is over.
Truth
Seeker Intentions:
Matar:
held, curse fate
Katrina:
three arrows, called shots, at the drow priestess
Sane:
land, cast Spectral Force of an umber hulk
Shadow:
get up, move towards battle (goal: T7)
Ariessus:
get up, move towards battle (goal: J7)
Diana:
cast Mirror Image (DM getting Cat’s Grace running)
Castinar:
attack H
Amber:
cast Produce Flame, throw at trollkin
Nikki:
land, polymorph into halfling
Thengal:
attack G
K’harn:
cast Max’s Grasp on Trollkin
The
Other’s Intentions:
Thump:
take out Matar (hasted, 10 attacks)
Prentyss:
cut K’s bowstring
Dac:
cast Charm Person on R
Farayenel:
keep S illuminated, return to perch, dig out scroll
Groznyj:
attack Diana (hasted, 6 attacks)
Crystenna:
lightning bolt on S, back from melee
Quad:
dispel magic on Diana
Harag:
animate dead on bones
Golem:
attack Castinar (hasted, 4 attacks)
Umlith:
defend Venom
Venom:
find Ariessus
Notes: in researching something for one of the
players I noticed a rule I hadn’t caught before. If a spellcaster has time to move after a spell has been cast
(which he/she will unless it is a full round casting time) they can take a
half-move action. Just something to
keep in mind.
Initiative: Others win, 4:5
Very
Fast:
Those
among the Others either naturally or magical fast attack. Matar is an easy target for Thump and the
trollkin slashes twice at the warrior.
Both blows find flesh. The
second knocks Matar to the ground, something which catches Thump by surprise.
While
Diana has high hopes to get a defensive spell off before Groznyj attacks, such
is not her luck. Even as she raises her
hands to begin casting the fighter strikes her with his long sword, bringing
her dangerously low on hit points.
Sane
is just beginning to descend, planning on landing and casting his spell when a
bolt of electricity arcs out from Crystenna and hits the kenku. The attack takes Sane completely by surprise
and he absorbs the full force of the magic.
The kenku manages to stay in control and land. From the viewpoint of most of those in the tunnel a trail of
smoke descends from about 20’ off the ground to land near K5.
Dac
spins his weapons around his finger and thrusts them into their holsters. He then begins to beckon seductively towards
Amber. “"Dahlin, dahlin," he
calls out to her in a strange but charming accent, "no need to use that
walkin stick on de big ugly. Come right over here and talk to dis here charming
devil. I got your huckleberry."
Towards
the back of the group Quad begins casting a spell of his own, his eyes on
Diana. Harag begins casting a spell of
his own.
Matar
lies on the ground, contemplating his death for the first time in quite a
while. He knows all to well that if the
trollkin wants it can finish him off this round. Further back in the tunnel Katrina decides that the drow
priestess is a threat. She pulls back
on her bow and takes careful aim.
Diana
has to reconsider her options. She
realizes it is going to take a few moments before she can concentrate enough to
try a spell. At least her spell wasn’t
ruined. Her mind whirls through
options. She is painfully aware that if
she chooses wrong this may be the last decision she ever makes. Reaching down deep within herself she
touches that center of power she has been taught to use by the Priestesses of
Isis. Opening her eyes she sees the
weaves of magic around her as solid as the people and weapons
A
short distance away Nikki drifts to the ground, flaring out and landing
softly.
Tearing
her eyes off of the strange half-elf, Amber begins to cast a spell that she
hopes to use on the trollkin. Unseen by
the others K’harn begins to concentrate on the ground at the trollkin’s feet.
Fast:
Thump
considers Matar lying at his feet for a few moments, then decides that this one
won’t be fun to play with any more.
Stupid spell casters, ruining a good fight! “Faya! Where me go now!”
he shouts.
Finally
into position Prentyss sets up and waits.
Amber
feels her eyes drawn towards the strange half-elf once again. She wants to go over to him. That soft voice is so… attractive. No, wait… how can she think that? He’s… kind of cute. Maybe she should go over to him and see what
a huckleberry is. Forgetting about her
own spell Amber walks over to the half-elf.
Her
spotting complete, Faranayel turns around and heads back to her ledge. Below her Crystenna moves to the side,
distancing herself from the others. No
need to group together and make it easy for the other party.
Sensing
victory, Groznyj swings once more at the elf before him and then bashes at her
with his shield. This time Diana
somehow manages to dodge not one, but both blows.
At
the rear of the Other group Umlith moves over to protect his mistress, who
continues to scan the area behind the general melee.
The
Truth Seekers finally get a chance to draw their own blood. Katrina takes careful aim at the drow
priestess, although she realizes this is going to be a very difficult shot
(OOC: line of fire is right through the furball, so she gets 50% cover in
addition to this being a called shot.)
Just as she is about to release the arrow her bowstring breaks. Katrina just about falls over backwards from
the sudden imbalance. She lets out a
colorful curse in Turmish she learned from her friends at the Kiss and pulls
out another bowstring.
Still
a little stunned by the bolt, Sane staggers over towards the wall, fanning
himself with his wings to try and stop the smoke.
Watching
the flow of magic in the area, Diana sets up a resonance within herself and
then casts that disharmony out in front of her, hoping to disrupt the local
weave, perhaps slowing this fighter down, perhaps freeing Matar from the spell
affecting him.
[OOC:
Diana used an innate ability to dispel magic.
The dispel magic went up against Fara’s haste on Thump and Groznyj,
Harag’s Hold Person, K’harn’s Stony Grip, and three potions that Matar was
carrying. It was only successful in
dispelling the haste on Groznyj and perhaps some of the potions.]
Castinar
and Thengal attack their opponents - Castinar swinging at the cloaked figure
while Thengal attacks the heavily armored human. Castinar slices through once again, noticing for the first time
that the figure is wearing chain mail under its cloak. Thengal has a more difficult time. Although he strikes a good blow, it doesn’t
get through the human’s armor.
Having
safely landed, Nikki begins her transformation. Further back in the tunnel Ariessus and Shadow both get to their
feet, dust themselves off, and head back towards the fight. (OOC: since they had to rise they only get a
1/2 move this round, no running)
Directly
under Thump there is a strange grating sound.
The trollkin looks down in amazement as a hand reaches up out of the
ground and grabs a hold of his leg.
Average:
Thump
isn’t sure what to make of this hand.
He pulls away from it, but it holds him tight. He pulls harder, but it doesn’t budge. He then jerks so hard he breaks the skin around his ankle, but
the hand holds firm.
In
the back of the party Quad finally gets his spell off. Diana sees magic gathering around her - and
then attacking the spellshield she has up.
A detached portion of her mind studies the attacking magic and realizes
this is clerical magic, slightly stronger than what she could cast. The Priestess groans as she feels her
spellshield fail under the assault.
Groznyj
is unbalanced when he suddenly finds himself moving at normal speed again. The experienced warrior quickly recovers and
strikes out with his blade one last time, wanting to put this witch down. The blade opens a deep furrow down her
shoulder and across her chest. Diana
staggers back as the pain washes over her.
By simple force of will she remains conscious.
The
cloaked figure finally gets around to trying to return the favor to
Castinar. It swings twice once again
with its huge fists, this time connecting only once. Still, it is an extremely solid blow, rocking Castinar back onto
his heels.
Castinar
and Thengal now both swing once more.
Castinar makes it three for three, with a blow powerful enough to knock
his opponent to the ground.
Strange. No blood. Thengal’s second blow goes wide, not even
connecting with the armor.
Slow:
Thump
screams at the hand holding him tight and begins to rake at it with his
claws. To his satisfaction chunks of
stone start flying off.
Farayenel
lands back on her perch. She digs
around in her satchel and pulls out a scroll case. As she undoes the buckle around it her eyes wander over the
battlefield, checking on the others.
Nikki
has finally completed her transition.
Standing where she landed just a few moments ago stands a small
halfling. From under a grimy green hat
he eyes the combat, licking his lips nervously.
Umlith
eyes Castinar hungrily, but he doesn’t dare leave the side of his
mistress. Venom is watching two female
elven figures approaching the combat from the rear, and expectant look on her
face.
Very
Slow:
Before
Castinar can celebrate his victory over the strange figure or move to engage
the drow the pile of white sticks a few feet away starts stirring. The ranger freezes as he realizes that they
are not sticks - they are bones. All
kinds of different bones. In one of the
most eerie and frightening things Castinar has ever seen the bones begin to assemble
themselves - skulls rolling over to sit on top of spinal cords, hands crawling
to connect with arms. Within a few
moments there is no longer a pile of bones, but seven skeletons. Partial skeletons, to be sure, but skeletons
none the less.
End
of Round
Situations:
Matar:
held, prone
Katrina:
restringing bow, will be able to fire twice next round
Sane:
against wall, still smoking slightly
Shadow:
almost to where she wants to be, bow in hand
Ariessus:
moving close enough to try a spell
Diana:
negative but conscious, bleeding
Castinar:
has a bunch of skeletons near him, Finslayer wants the drow
Amber:
aren’t those red eyes cute? Can I be
his huckleberry?
Nikki:
ready to start wreaking havoc
Thengal:
having a hard time hitting this guy
T:
held by K’harn’s spell, but shredding the hand
D:
has Amber beside him now, looks rather pleased with himself
G:
still untouched, but no longer hasted
C:
fingering spell components and looking towards Sane’s smoke
Q:
still standing in place
U:
guarding V, watching Castinar
V:
looking down tunnel beyond combat
Thump:
held by a stony hand, but ripping the hand apart
Prentyss:
still behind the archer K
Dac:
apparently has the halfling charmed
Farayenel:
can read scroll next round and then get bow ready for following
Groznyj:
no longer hasted, will have to present flank to T if wants to keep attacking D
Crystenna:
ready to blast something else
Quad:
ready to cast another spell
Harag:
golem is down, Harag on its head in beetle form, can still cast Sticks to
Snakes next round
Umlith:
guarding Venom
Venom:
looking down tunnel, fingering spider amulet
M:
held and prone
K:
restringing bow, will be able to fire again next round
H:
moving towards fight
A:
moving towards fight
D:
badly injured, reeling (negative)
C:
very concerned about both the skeletons and Umlith
A:
charmed by Dac
N:
halfling near battle
T:
still can’t hit Groznyj