Chat
Summary for 27 Oct, 2000
First,
a review of last week.
We
only had about half the normal amount of people at the chat session on the 20th. Between that and the fact that the DM had a
baby on his lap who was very interested in the keyboard we only played for
about an hour. The only thing of interest that happened was that Nikki got into
the spellbooks. Farayenal’s exploded,
injuring Nikki and destroying about half of the spells in the spellbook. Kat also gathered the loot off the
bodies. The chat log for the 20th
is in the same file on the web page as the log from this week.
During
the week in e-mail the group decided not to go pursue the slavers until
everybody was ready to go. Also Sane
was finally able to remove the Charm spell off of Amber.
Now
to the chat session.
Again
we only had about half the people there, but since most of those not there were
walking wounded we decided to play anyway.
Three main things happened: the questioning of Dac and the dead people,
IDing magic items, and tracking down the Others. This process took three full days, so in the background those
badly wounded recovered, the party was healed up, and spells were rememorized.
There was also a lot of OOC conversation about the game’s conversion to 3e at
the beginning of the chat session. I’ve
left that in the log in case some of the players who missed the session want to
read it.
Dac
was already stripped down, bound, and gagged.
Just to be safe, before Amber revived him Sane cast Blindness on
him. They then woke the half-elf back
up. Sane began questioning the half-elf, wanting him only to nod or shake his
head in reply. Dac didn’t cooperate and
kept gesturing to his gag. Finally Kat put
her claws up against Dac’s throat and the gag was removed.
The
party tried again to question him. Sane
told him that if he answered all of the party’s questions they might let him
go. Dac didn’t buy the kenku’s deal,
wanting assurances before he answered any questions that the party would let
him go. While the negotiations about
this were going on Dac displayed a ‘come-what-may’ attitude about his past and
fate that didn’t sit well with the party.
They got frustrated with him and ended up killing him.
The
party then rested some more, keeping Dac’s body handy for a Speak with Dead
spell. Once Diana had recovered and was
able to cast spells she cast Speak with Dead on Dac. The shade of Dac began to appear, but was replaced with a demonic
figure, who wanted to know who was trying to play with his new toy. After a few exchanges with the party the
demon grew impatient and tried to force his way into this plane. Diana quickly ended her spell, driving the
demon off.
Diana
then spent a day drawing a magic circle with the intent to summon Dac
again. Instead the party ended up deciding
to try to summon the spirit of the dead Drow.
They did so, although the only real information they got out of it was
that somebody named Venom had Ariessus.
During
the three days that the party rested up and Diana drew her circle, Nikki cast
Identify on the magic items gathered off the fallen Slavers. Here’s a final list of all the stuff found
on the slavers. It shows who the magic
item was taken off of and if the item was fully identified (a
“no-more-information” reading).
Magic
Items:
Silent
Elven Chain +2 (Fara, full)
Drow
Chain Mail +2 (Dac, full)
Drow
Chain +2 (Umlith, missed)
Short
Sword +2, +3 vs extra-planar creatures (Fara, full)
Green
Short Sword +2 (Umlith, missed second reading)
Short
Sword (Umlith, missed first reading)
Short
Bow +2 (Fara, full)
Ring
of Protection +2, +3 on STs (Thump, full)
Ring
of Protection +2 (Dac, full)
Scroll
with the spells Melf’s Acid Arrow and Melf’s Minute Meteors (Fara)
Potion
of Speed (Thump)
Flatbox
(Dac, full)
Hat
of Disguise (Dac, full)
Boots
(Umlith, missed first reading)
Jerkin
of Tentacles (Umlith, full)
Burned
Spellbook (Fara, see below)
Spellbook
(Dac, see below)
The
spellbooks contained the following spells:
Farayenal’s:
1st:
burning hands, detect magic, sleep
2nd:
melf’s acid arrow, strength
3rd:
fly, protection from normal missiles, wraithform
Dac’s:
1st
level: charm person, color spray, detect magic, enlarge, expeditious retreat,
grease, jump, spider climb.
2nd:
cat’s grace, fool’s speech, glitterdust, misdirection, deep pockets, rope trick,
scare
3rd:
blink, dispel magic, haste, monster summoning I, wraithform
On
the mundane valuables front the party gathered 604 gold pieces, 257 platinum
pieces, a set of platinum pins and
fetishes from Umlith worth about 1000 gp (possibly more to a drow sage), a
neckchain worth about 1,000 gp, and four platinum trade bars worth 100 pp
each. In gps that works out to be
almost 6,000 gp worth of treasure. They
also took two weapons off of Dac which Kat believes work like the firearms that
are beginning to pop up around the Realms.
Finally
the party found some rather strange clothing in the bottom of Dac’s
flatbox. All of it was rather worn and
old, but still usable. There was a
long, tan colored leather duster, a hat which reminded Kat of Jonathon’s strange
hat that he calls his “Aussie” hat, a pair of boots, a thick leather belt with
small loops on it, and a silver amulet or holy symbol with a seven-pointed star
inside a circle with engravings on the circle and on the star. Nikki took the hat and the star. The other stuff went back into the box. They also found about 50 more of the
cartridges that Kat believes go with Dac’s firearms, although she didn’t figure
out how to put the cartridges into the firearm.
With
the identifications and questioning complete, and with everybody healed up, the
party set out to try and track the slavers down. Castinar and Shadow moved out ahead, tracking. They found signs indicating that the five
surviving slavers all met up about a half mile from the site of the battle and
set up an ambush site while the cleric rested, probably to restore spells. ** There is one other thing I forgot during
the chat sessions. The were signs that
two of those returned to the site of the battle. When the left the golem followed them on his own feet. ** The
slavers then traveled about another half mile down the tunnel until the trail
ended in a blank wall. Thengal believed
that the wall was once an opening, but that the stone had been shaped to seal
the entrance. Sane used several spells
and discovered that the wall was about 12’ thick, and beyond it was a room with
a shaft dropping out of it. K’harn used
a Stone Tell spell to discover that the slavers had passed by this point, and
that one of them who “loved the stone” convinced the stone to seal the tunnel
behind them. She also discovers that
this same process (the sealing of tunnels behind them) has gone on in several
more locations beyond this one.
That’s
where we ended. The Seekers are
standing in front of the stone wall, trying to figure out what they are going
to do. From K’harn’s conversation it is
apparent that the other group is moving rather quickly through the
labyrinth-like tunnels and shafts beyond this point, laying down obstacles as
they went. They also have a two-day head
start on the Seekers.
So,
remembering NOT to quote this entire message in your reply, what do you do?
Saif