*** Set by Nikki on Fri Apr 20 18:10:08

<Amber> hi

<Thengal> Hey Saif

* Castinar grovels before the mighty DM

<Saif> Hi all

<Matar|coo> im cookin so ill be missin a few more minutes

<Saif> coo = cooking?  I was wondering if maybe it was koochie-coo or something <G>

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<Amber> hi kat

<Thengal> hi

<Thengal> paul

<Kat> Hello

<Kat> How's things going?

<Kat> I noticed that Judd had some free time this week during work.

<Thengal> Not bad, finally back in England for a couple of months

<Nikki> just this afternoon.

<Amber> pretty good.  Love spell "chaos storm" in the new priest book

<Nikki> btw, it's my birthday this weekend.  We have a tradition of granting free levels for that, right?

<Nikki> (all events are levelling opportunities to me)  :-)

<Saif> While we wait for the others I'm working on the grid.  I realized I need another version - a post-standard-buff but pre-specific-situation-buff-spells version, which I'm working on now.

<Castinar> Mages have two books coming out --- Tome and Blood is the generic 3E --- due July 2001

<Kat> Anyone else going to GenCon this year?

<Castinar> The other is FR specific Magic of Faerun --- in Aug 2001

<Nikki> id be happy with just the one.

<Castinar> Gonna try -- maybe hit both GC and EGC is my plan

<Nikki> if you're ever out this way when dundracon is going on. don't.

<Thengal> Ahh, so you do plan on coming back out here for EGC eh??

<Castinar> Have too --- especially since it don't look like I'm making MBH :-(

<Thengal> GC is a bit too far, but I'm gonna try to make it to EGC, My unit sched me for an Arabic refresher class that runs right through EGC, gonna be difficult

<Thengal> Lance, you remember Baron Brock??  He's teaching that class

<Kat> Just tell the Baron that your King is requesting you to go to EGC.

<Thengal> Yeah, that'll go over real well

<Kat> Might let you out of the class, but not out of the work.

<Thengal> That's what I'm hoping for

<Saif> Yeah, Baron would understand.  Suuuuuure.  Of course I know Baron.  Anybody that's been a 5A in the Gulf knows Baron. <g>  We even tried to recruit him as our SME once, but the Active Duty refused to let him go.

<Saif> still working on a new baseline grid. 

<Castinar> hehe

<Thengal> He's a civilian now, working as our NSA rep

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<Thengal> hi

<Amber> hi Ari

<Castinar> Hiya

<Ari> hey

<Thengal> Galen, have you picked up Heart of Winter the expansion to Icewind Dale yet??

<Matar|coo> Saif: ya coo was cooking - some lameo made nicks pretty short for this server

<Matar|coo> im done tho

*** Matar|coo is now known as Matar

<Castinar> Just got it --- store here had a 20% off everything going out of business sale

<Castinar> picked up about 150$ worth of books and software

<Nikki> it's the default built in 15 minutes last week.

<Thengal> Some pretty good new stuff in there

<Nikki> you want a professional server, you'll need to pay my subscription rates.

<Thengal> I'm still pretty early in the game, characters are all about 6th level

<Saif> ### Important announcement (will follow up with e-mail):  There are now TWO battle grids on the web.  grid.htm will still be the current combat situation.  basegrid.htm will be the "standard" situation of the party.  It does include your daily "buff" spells and magic item adjustments, but nothing else.

<Saif> ### so when getting ready for a new combat (like, say, now) you go to the basegrid.htm and work from there.  The changes you make (spells cast, etc.) will be reflected in the grid.htm.

<Saif> Matar - any idea of Seth is going to be here tonight?

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<Castinar> yup

<Diana> hihi

<Amber> hi Di

<Saif> Guess that answers that question <g>

<Saif> ### OK, spellcasters, you have TEN MINUTES FROM RIGHT NOW to get me your updated spell lists.  Remember you plan on facing what you believe to be purple worms.  The 3e version, mind you.  Not the whimpy 2e version.  <WEG>

<Saif> Time hack, MDT: 7:19

<Diana> ok...

<Saif> E-mail me your spell lists using the format shown on the grid, ie:   "1: spell, spell, spell  2: spell, spell, spell.:  NOT "Level One Spells: blah blah blah." or even "1st: blah blah blah"

<Castinar> heh --- do we know the difference?

<Saif> If I don't get spell lists (or a real good excuse) by then you'll be going with the spells shown on basegrid.htm

<Saif> btw, that is http://www.bluearch.net/night/basegrid.htm

*** Ari has quit IRC (Leaving)

<Saif> Does anybody want to play Ari?

<Thengal> Is she not coming back??

<Saif> I guess not.  I got a curt "I'm leaving" message and she was gone

<Castinar> Can do -- getting my spells now

<Diana> working on spells

<Saif> Looking at the group, I would prefer letting Kat or Thengal run her since they aren't already playing a spellcaster.  Paul gets first pick since he's friends with Kim.  Paul?

<Amber> Should a Domain spell be added to basegrid if it's a Protection From xxx?  This time I want Prot. fr. Acid. Might change other times.

<Saif> Domain spells are listed as well, yes.

-> *Nikki* just missed it. You've still go it

<Amber> *oksy, then add Protection from XXX [acid] for tonight, thank you.

<Saif> domain spells can be contained in the main list.  It's up to you guys to make sure you select the proper spell and don't swap domain spells for healing spells.

<Kat> How many Flame strikes can Ari do?

<Kat> So, Ted, do you know cleric spells?

<Saif> A few others changes to basegrid: take away any "Darkvision 60' (caster name)" (like Amber and Shadow show).  Those were temp spells. 

<Thengal> I knew the 2E ones, haven't really looked into the 3e ones yet

<Kat> me either

<Castinar> sent

<Saif> Kat: Ari can cast 4 5th level spells.  Her flamestrikes are good, but so is Circle of Healing

<Castinar> I have several spells to hit the thing coming out of a specific hole (flaming sphere, spike growth specificallY)

<Kat> What level is circle of Healing?

<Nikki> afk

<Saif> 5th as well

<Thengal> 5th level I would say

<Diana> I am away from email right now saif, can i just /msg the changes to you?

<Kat> Is Circle of Healing one of those spells that can be cast on demand?

<Matar> dont think so

<Matar> think its only cure spells

<Matar> could be wong tho

<Saif> Diana - OK

<Diana> ok

<Saif> brb - somebody at door

<Thengal> I believe Matar is right on that one

<Thengal> Yup any spell with cure in it's name according to PH

<Kat> So, it's got healing in its name

<Kat> So, it can be cast on demand?

<Saif> back - checking on heal bit

<Thengal> Page 32 under Spontaneous casting

<Castinar> Nope --- must be a "cure" spell cure in quotes

<Saif> No, circle of healing wouldn't be.  says has to have "cure" in name, which leads me to believe it needs to be one of the Cure X Wounds spells. 

<Thengal> or Cure Blindness/Disease etc. as I read it

<Kat> ok

<Saif> No, I don't think I'd allow those two.  One of the "cure" family that heals, not restores.

<Diana> Yes, the very specifically changed Remove Blindness to Cure Blindness for just that reason

<Castinar> they're called "remove blindness now anyway"

<Diana> right, (backwarsd up there)

<Castinar> They're remove now -- used to be cure, no?

<Castinar> k

<Thengal> Ahh I see

* Castinar grins

<Saif> That's probably why - to avoid the cure word confusion.  I think that's why it's a Healing Circle, not a Curing Circle

<Nikki> it doesnt cure circles.

<Kat> So, what's wrong with Ari's current spells?

<Diana> May I suggest that Ari memorize some Neutralize Poisons?  We may need them :)

<Diana> I got one

<Kat> any pre-combat spells she could cast instead?

<Kat> Kat has Neutralize Poisons

<Kat> do we need another?

* Amber has a few delay poison potions.

<Diana> Probobly. these things have nasty ass poison if I recall correctly

<Diana> Switch the two Greater Magic Weapon's out for Neut Poison, an we should be fine

<Diana> she wont need those againt them anyway

<Amber> *they did in 2e, instant death

<Saif> ### Cast - any changes to your spell?

<Saif> ### Matar - any changes for Bohica?

<Castinar> sent already --- didn't you get?

<Kat> Kat's ring has 2xMM, Cure Moderate Wounds, Remove Paralysis, and Neutralize Poison in it.

<Castinar> I've a couple lesser restorations myself

<Saif> checking e-mail

<Matar> mailed

<Nikki> sorry this is totally off topic but i thought it was amusing (Im not a share holder)

<Nikki> Not too long ago, Nortel Networks Corp. (NT) paid (we presume) a whole

<Nikki> heaping load of cash for the privilege of using a popular Beatles song

<Nikki> in their commercials. "Come Together" was the song the networking

<Nikki> company chose to try to leave an indelible mark on the American

<Nikki> Consumer. After the company's latest earnings report and conference

<Nikki> call, however, "Help!" might have been a better choice.

<Diana> hehe

<Amber> heehee

<Castinar> hehe

<Thengal> Heh

<Nikki> figured id add that while our beloved GM is reading mail

<Saif> ### So Paul, you going to play Ari?  If so, any spell changes?

<Kat> I'll play it

<Kat> With some changes

<Kat> The ones Diana mentioned sound good

<Saif> let me know ASAP.  That's all we're waiting on to start

<Kat> Change the greater magic weapons to Neut Poison

<Kat> And, leave the rest the same

<Saif> k

<Saif> ### OK, check out http://www.bluearch.net/night/grid.htm for the current battle's grid

<Saif> ### Once everybody is happy with that we'll move the group into position, let you cast any preparatory spells you want, and then set the thumper out.

<Castinar> k

<Diana> Happy.  Standard prep spells in the morning

<Saif> Make sure you refresh your cache - should be Battle Grid 32

<Thengal> My Boots are reset to 10r now??

<Saif> Thengal - yes, should show that on the 32

<Saif> Also note I've put a color code down on the bottom to let you know what some of the different colored text means

<Thengal> ok got it

<Kat> Kat's reflex save is 12, I think.

-> *Nikki* type

-> *Nikki* typo

<Diana> ahh, you dont have any of the buff spells cast. ok

<Amber> shouldn't the domain spell be on there for Amber?

<Amber> *online, can't see color codes...only when printed out offline. sigh

<Nikki> Away away away away ran brave sir nik-- er uh robin

<Saif> Kat - baseline R changed to 12

<Nikki> "WORM SIGN!"

<Saif> Diana - yes, the buff spells (those with extended durations) and any bonuses due to magic items should be reflected on the grid.

<Saif> Amber - if they aren't on there you need to give them to me

<Diana> ah... so the cat's graces, Bull's strenght, Endurance, Mage Armor (on Amber) all in there?  Im most worried about mage armor, can't tell from Ambers.

<Kat> Saif, sorry, I think the modified R is 12.  Base is 10.

<Amber> I did in message. luck domain, protection from acid, 72 absorb pts, 1 hour duration

<Amber> *never mind, spotted in in small print. <G>

<Saif> Kat - yes, one of the semi-perm mods, so should be reflected on grid in purple (is now)

<Saif> No, don't have Mage Armor on Amber

<Saif> will put that one back on - what was it, effective +2 to her AC, no?

<Diana> effectively +2 ac due to replacing leather

<Diana> yah

<Diana> duration 8 hours

<Saif> K, so Amber's full and flat ACs go up 2 each

<Kat> I think, Kat's Touch Armor should be 18.

<Amber> diana did darkvision too or was that only for that time and battle?

<Saif> Anything else?

<Diana> dark vision yes

<Saif> Darkvision was normal time spell, not extended (had a bunch cast before last fight)

<Diana> every day darkvision

<Kat> I haven't noticed anything else

<Saif> every day?  you sure?  I didn't think you ahd that many extended spells

<Diana> doesnt need it, lasts 8 hours

* Amber bows her thanks to Diana

<Diana> and the idea is so we don't use torches as we wander around

<Saif> so did you take that out of your spell pool as an always-cast spell?  How about the others that cast Darkvision last time?

<Diana> i have it memorized.

<Diana> i dont know about the others

<Matar> bohica has it extended on himself

<Kat> Ah, now I see it.  Kat's baseline Touch Armor is 18 and modified is 20.

<Saif> How about Shadow?  Somebody needs to cast it on her too.

<Castinar> Um, yes, would help

<Castinar> Thought I'd seen it there --- wasn't her

<Matar> nikki i thot

<Diana> yah

<Saif> OK, got all the darkvisions taken care of and crossed off

<Nikki> * Can Azure cast darkvision?

<Saif> Diana - I don't show you as having Mage Armor memorized

<Nikki> * that would be terribly convenient.

<Saif> Nikki - not on somebody else, but you get AzureVision

<Nikki> * just reaching.

<Saif> Diana - nevermind, see it up in cleric

<Nikki> * and that's AzureVision(c) or you'll hear from our lawyers.

<Diana> * yah, domain spell from Magic.

<Saif> uploading grids (again) <g>

<Diana> * wouldnt that be AzureVision(r)?

<Diana> or maybe AzureVision (tm) ?

<Nikki> its copyrighted

<Nikki> not quite at the level of a Registered mark

<Nikki> the coca cola company gets an "r"

<Nikki> anyone can get a tm

<Nikki> another 3 levels and nikki is good for an "r" too

<Diana> heh

<Saif> OK, both grids are updated, and at this time both grids are identical.  I've already made minor adjustments - putting the spells which are always pre-cast in purple (just like the scores they affect).

<Diana> enforcement being the primary requirement :)

<Saif> .

<Saif> .

<Saif> .

<Saif> OK, on with the show

<Saif> .

<Saif> .

<Saif> .

<Saif> The party has rested up

<Saif> and now they travel back one day's journey to the wormholes

<Saif> what do you do?

<Saif> you're at the edge of the area

<Saif> from experience you know the worms don't show up until you're in the area a bit

<Diana> * how far in the area?

<Diana> * time wise

<Castinar> 10 min or so, iirc

<Castinar> about 1/3 way in?

<Diana> * oh, and you might as well cross off Rary's Mnemonic Enhancer, its cast every morning just like the rest.

<Saif> several minutes, yes (so you can't just hop back and be out of the threat area)

<Diana> ok

<Saif> Diana - thanks

<Diana> * I would like to cast Stoneskin (on myself), Combat Empathy, and D^3 (all durations 80 minutes)

<Matar> * ditto the endurances on bohica

<Saif> So yes - time for your prep spells.  If they have durations in rounds they will probably expire.  Mintues - maybe.

<Diana> oh and shield

* Amber will cast magic vestments on herself. +3 to armor lasts 6 hrs.

<Diana> also 80 minutes

<Saif> Give me parameters (anything that should show up on the grid) along with these - like HPs and protection from stoneskin, etc.

<Diana> ok.

<Diana> Stoneskin: Dur: 80 minutes, Aff: 10/+5 (80hps)

<Castinar> no spells for me

<Saif> Matar - did you want the Endurance spells on Bohica to be daily spells??

<Matar> ayup

<Saif> k

<Matar> thats why diana and nikki have more hps iirc

<Diana> D^3: Dur: 80minutes. AFF: one Force golem (3rd level Defender, 3d10+3 hps)

<Saif> Ah, check, thought those might have been Dianas

<Diana> Shield: Dur: 80 min, Aff: +7 cover bonus from one side.

<Amber> *not sure if magic vestment can have the +3 as total +'s can only be 5.

<Diana> enhancement bonus right? they don't stack, so you get the higher bonus

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*** DrubarDSL is now known as Bohica

<Bohica> Stoneskin: Dur: 70 minutes, Aff: 10/+5 (70hps) on Matar

<Bohica> Mage Armor and Shield on hisself

<Bohica> grr need to find a phb

<Kat> Does Ari cast Bull Str on someone?

<Nikki> I need to go

<Thengal> I could use one, but how long a duration is it??

<Kat> If so, Saif, you can cross it out.

<Nikki> Nikki's actions: go along with party until "something" happens, then cast stoneskin and fly, then MM every round

<Diana> hours

<Amber> have a safe drive

<Nikki> cyas

<Kat> hours/level

<Nikki> still wet out there

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<Kat> 10 hours for Ari

<Thengal> Probably could cast it on me or Matar

<Saif> Diana - I'm going to need you to fill out the familiar table on your sheet with the data for the force golem.  I just looked for it and can't find it.  Do you have it somewhere?

* Castinar frowns

<Diana> er.. let me crank up PCAnywhere and check my work comp

<Diana> well since im on pcanywhere anyway, Ill mail you the copy i have. ok?

<Saif> K

<Saif> Paul - so does Ari cast Strength on somebody?

<Kat> I hoped she did it as standard

<Kat> If not, she will start now

<Kat> Who can use it?

<Thengal> Anyone

* Castinar raises his hand <G>

* Castinar points at Thengal and Matar

* Castinar puts his hand down --- actually, I can't

<Thengal> Best to give to someone in melee combat though

<Kat> Doesn't Diana cast it on Matar?

<Bohica> ayup she did

<Saif> Matar - what is Bohica's effective AC bonus from Mage Armor?

<Kat> So, Thengal can get Bull Strength from the dark cleric

<Saif> K

<Saif> Kat - roll d4+1 plz

<Kat> db d4+1

<db> Kat rolled 1d4+1: [3]

<Thengal> "T'ank ye lady.  me will fights better fer ye fer it

<Saif> K, puts Thengal at STR 19, making adjustments

<Bohica> um +4 i think

<Thengal> Yeah vice +3, but every bit helps

<Diana> ok, d3 on its way, will /msg you stats

<Saif> OK, anything else?

<Thengal> no

<Bohica> 5 mins in Bohica will cast mirror image if we're not in combat already

<Kat> *still reading Ari's spells.  Please bare with me.  Also, please continue.

<Saif> Don't show any spells cast for Amber, Castinar, or Nikki (other than standard daily).  Correct?

<Saif> Kat - check

<Castinar> correct

<Amber> magic vestment cast, will do protection when worm sign appears

<Amber> errr, yes

<Saif> ### OK, grid.htm updated with all the things I've seen so far

<Bohica> i look good

<Saif> Amber's vestment added

<Saif> .

<Saif> .

<Saif> Marching order?

<Thengal> Looks good, I get +2 vice +2 if I go two handed now though

<Thengal> vice +1 though

<Saif> note: remember this place is like swiss cheese, so will be hard to maintain order

<Saif> +2 vs +2 - check

<Saif> <g>

<Diana> db 4d12 +3

<db> Diana rolled 4d12+3: [45] 10 12 9 11

<Diana> NICE!

<Diana> hehe

<Diana> can i keep him?

<Castinar> did you just bring a stray home?

* Castinar grins

<Diana> puweeez

<Diana> hehe

<Thengal> *but it just folloewed me home

<Bohica> M, B, K, D, C, Amber, Ari, N, T

<Diana> (the drag marks in the dirt give the lie, but who's to know? :)

<Amber> *hehe

<Saif> OK, we'll do the set up quick

<Saif> You move into the area

<Saif> About five minutes in you feel the first distance rumblings

<Saif> by 10 minutes you are fairly sure the worm is close by now

<Saif> do you keep moving ahead in marching order, or form up or something?

<Castinar> *Any way to determine which hole it might be coming through based on the rumblings?

<Matar> can track boy tell which hole it will pop out of or will it be under us no matter where we are?

<Saif> No

<Saif> too many holes nearby

<Saif> could pop out of just about any of them

<Saif> I can give you a map of the area, if you want

<Matar> sure

* Amber wants to cast protection from acid.

<Castinar> pls?  I wanna do some precaution spells based on map

<Amber> *since the worm(s) is/are close that hour dur, will help her.

<Matar> Amber could also consider staying off the ground if she so desires

<Amber> *oops, yep, start flying.  How high is it in here?

<Saif> OK, a combat.gif is up.  I'd prefer it if you set up somewhere in the middle of the map, that way we'll have room if the battle runs either direction.  Also remembers the holes showsn are also in the walls and along the ceiling.

<Matar> hmm forgot shadow in oder - put her between cast and diana

<Saif> Will allow spells once we get a map in order

<Kat> *Purple Worm thinking, 'ooooh pretty flying bug.  I want to eat that one first.'

<Saif> Any comments on what formation to take on the map???

<Saif> Or should I just put you in a line near the center of the map according to the marching order?

<Kat> How high is the ceiling?

<Saif> db d30+10

<db> Saif rolled 1d30+10: [17]

<Saif> woops, that should be +20, so figure about 30' in here

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<Shadow> Hiya

<Thengal> Hi

<Matar> a line on 13 would be good - mages and support staff a step to the right from the frontline types

<Saif> Also remember when you went through here in the past the worm does use the holes in the ceiling and walls as well.

<Saif> so move into the corner?  remember - holes in the wall behind you, leaving you open to attacks from two dimensions.

<Castinar> no matter where we go, we have that problem, I htink

<Saif> not as much in the center of the tunnel - although with the size of the worm it could get to you from the side, just not as quickly

<Amber> *I keep trying to look at tactic map and get bounced back to main screen

<Matar> ick

<Matar> what do y'all think?

<Castinar> center is safer --- if there's only one

<Castinar> If there are more, than a side would be better methinks

<Matar> is there a section of wall with less holes? - a 20 - 30' section maybe?

<Saif> not really

<Saif> essentially there is someplace the worm could attack from on the average about every 20'

<Amber> *program finally worked, see map now.

<Thengal> I'm thinking a semi circle around l10-m12, we can adjust as the worm appeas

<Thengal> appears

<Amber> M13 looks good

<Castinar> Looks good Thengal

<Matar> ya l and m 10 was my next thot

<Castinar> I have a couple spells that will make it --- uncomfortable -- to approach us

<Saif> So semi-circle then?  If so, what 180 degee arc do you face? (N,S,E,W, NW, etc.)

<Saif> or a gaggle?

<Saif> or circle?

<Thengal> Facing Nrth was my thought, but I'll defer to the leadership

<Matar> im thinking more a full circle

<Matar> no good way to do this either

<Saif> OK, I'll give you a hint... just asec

<Matar> what is amber's inital?

<Thengal> R i believe

<Amber> 2?

<Amber> yep

<Saif> Cast, Thengal, and K'harn make listen checks please.  Your DC to beat is 17.

<Saif> Paul - you run K'harn too.

<Kat> db

<db> Kat rolled 1d20: [6]

<Thengal> db

<db> Thengal rolled 1d20: [1]

<Castinar> db+11

<db> Castinar rolled 1d20+11: [12]

<Castinar> doh

<Saif> sucky rolls <g>

<Thengal> I didn't hear anything

<Matar> 2 1's and a 6

<Saif> OK, so I won't give you any hints

<Thengal> Cast might have gotten it though

<Matar> k'harn prolly has a huge bonus

<Saif> You have no idea where the worm might come from. 

<Saif> K'harn is only +5

<Castinar> face west in that semicircle

<Matar> K'harn is weak

<Diana> wow... no racial for K'harn?

<Saif> ok, let me throw something onto the map and you guys can adjust

<Thengal> Does Shadow still have acute hearing?

<Diana> hell, a normal cat is +6

<Castinar> she'd got a decent listen skill

<Saif> crying kid, brb

<Saif> ### OK, combat.gif is updated, let me know what changes you want - is basic fighters up front, mages behind formation

<Diana> Once we are set up, can we start casting slight shorter dur spells?

<Matar> ack wrong setup - we were trying to center

<Saif> yes, let's get the map set, then we'll do short-duration spells

<Saif> center?  circle?

<Matar> lemme tyr this

<Matar>    T x

<Matar> W N D A

<Matar> C R B K

<Matar>    M

<Saif> centered around what point?

<Matar> l/m 9/10

* Amber at 20'up

<Saif> OK, hold on

<Saif> OK, check the map now

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* Castinar nods

* Saif eyes the party deployment and decides to swap out the purple worm for a high-level mage with lots of fireball spells

<Diana> lol

<Saif> Matar - did you see the updated map is there?

<Diana> hey, i need to change my spells if you do

*** DSLDrubar is now known as Armatage

<Diana> hehe

<Armatage> yeah thats what i was thinking

<Saif> .

<Saif> .

<Saif> .

<Saif> OK, next (and hopefully) final step

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*** Matar is now known as Armata

<Saif> short-duration spells that you cast once you are set up, AND what everybody has in-hand

*** Armatage is now known as Matar

<Saif> hold on

* Kat will have bow ready

<Saif> let me do this in some kind of order, or I'm going to miss something

<Saif> @Amber?  Spells and in-hand? 

<Saif> and you want to be up in the air???

<Ted> Going with Axe and Shield

* Diana casts Mirror Image (Dur: 8 minutes. Aff: 1d4+2 images)

* Diana casts Combat Empathy

<Matar> aye - hole till called plz

<Matar> er hold

<Diana> doh

<Diana> sorry

<Matar> dont confuse the babsitter GM

<Amber> protection from acid, err..give me a second on weapon

<Saif> that's OK, I'll just deduct 10% XP.  Don't give it a second thought.  <weg>

<Ted> ###Note to self... Remember to pick up a Crossbow when we go back to town

<Saif> I keep hearing thumping from upstairs, but I'm avoiding looking <g>

<Saif> Stats on Prot f/Acid?

<Matar> as long as there are no bloodcurdling screams its prolly something that can be fixed

<Diana> * heh, hear no evil/see no evil and all that.  Course, Get Fuzzy: Im happy if i SMELL no evil :)

<Saif> that's my theory

<Saif> OK, while Amber is looking, @Ari???

<Amber> sling in hand, prot f/acid +72 absorbtion pts to armor/self, dur 1 hr or when pts gone

<Saif> * BTW, Paul, that Divine Power spell works nice for Ari

<Kat> what does Divine Power do?

<Saif> Got Amber's

*** Thengal has quit IRC (Ping timeout)

*** Ted is now known as Thengal

<Saif> Makes a cleric a mini-fighter (boosts all kinds of combat-related stats)

<Saif> @Bohica as well?

<Kat> Does the worm feel one or two rounds close by?

* Bohica casts Mirror Image (Dur: 7 minutes. Aff: 1d4+2 images) and casts Haste on Kat and Matar (Dur:7 rds.  Aff: extra partial action)

<Saif> yes, it will be here quite shortly

<Thengal> Holding on activating boots til' I'm certain combat is imminent

<Saif> Bohica - roll your mirror images

<Kat> Ari will cast Shield of Faith upon Thengal tjem cast Divine Power

<Saif> Bohica - who do you cast Haste on first?

<Bohica> db d4

<db> Bohica rolled 1d4: [2]

<Bohica> oops supposed to add stuff now db d4+2

<Bohica> db d4+2

<db> Bohica rolled 1d4+2: [5]

<Thengal> "T'ank ye agin m'lady

<Saif> so +3 to Thengals AC

<Bohica> darn stinkin personal spells

<Bohica> should stick a mirror image in kat's ring

<Kat> *Good idea Bohica

<Bohica> oh and nothing in hand

<Kat> *maybe a stoneskin too

<Saif> ### Bohica - who do you cast Haste on first (will have one less round once combat is joined)

<Bohica> Kat

<Matar> hmm whats the url for char sheets again?

<Diana> www.bluearch.net/night/p/matar/matarsheet.htm

<Saif> http://www.bluearch.net/night/p/(name)/(name)sheet.htm

<Diana> * saif still needs to change web pages under character information :)

<Saif> ok

<Saif> @Castinar and @Diana?

* Castinar casts two spells: first Spike Stones: CT: 1 action, duration 5 hours, area 5 20' squares -- acts as magical trap (DC 29 to disarm) Damage 1-8 per 5' moved through --- with 5 20' squares I'd like to hit tunnels for 5' deep if I may

* Diana casts Mirror Image (Dur: 8 minutes, 1d4+2 images)

<Diana> db d4+2

<db> Diana rolled 1d4+2: [4]

<Kat> *Can't K'harn make her skin stone? er, Cast stoneskin on self?

* Diana casts Combat Empathy on party

<Kat> If so, K'harn will do so, and make herself big.

* Diana casts Bless on party (dur: 8 minutes, +1 morale bonus to attack, fear saves)

<Saif> Cast - will need to be contigious area, so give me approx 20 10' squares to trap

<Castinar> casting twice, so twice the number

<Saif> ok, 40 10' squares

* Diana casts Haste on herself (dur: 8 rounds, 1 extra partial action), and Prayer in the same round (Dur: 8 rounds, +1 luck bonus to attacks, damages, saves, skills)

<Saif> remember - you've got walls and ceilings in the area too

<Saif> ### If you guys are casting multiple short-duration spells, be sure to tell me what order you cast them in (since you'll loose duration time on spells cast first as you cast later spells)

<Castinar> n-o 8-14, l-m 8-14, (floor and ceiling for those) so that's 12....

<Saif> I'm not too worried about minute spells, but rounds

<Diana> * haste/prayer are the last two i cast

<Diana> * both in same round due to haste

<Castinar> K-n 7 20' up wall (4 more)... k-n 14 20' up (4 more, 20 total)

<Castinar> Hmm --- I'll repeat 10' deep for 40 squares

* Castinar will warn the others not to go into the tunnels <G>

* Kat will try to figure out where the worm is coming from.

<Castinar> 2nd Spell:  Summon natures Ally III, CT 1 round, duration 5 rounds --- will summon 3 dire rats, I guess

<Thengal> I hope it's only 1 worm

<Amber> *I so pray also Thengal.

<Diana> more worms- more xp :)

<Saif> Cast - want that upper block to be JK rather than LM?  LM puts it right under the party, not in front of them. 

<Amber> *true but have you read how big these things can get? Think Dune sized

<Diana> more smaller worms :)

<Castinar> Um, sure --- guess we're not standing on the holes <G>

<Amber> :)

<Saif> OK, doing the 3 dire rat thing, hang tight

*** Nikki has joined #nightbelow

*** db sets mode: +o Nikki

<Saif> Cast - roll 3d8 plz

<Castinar> db 3d8

<db> Castinar rolled 3d8: [10] 7 2 1

<Nikki> "WORM SIGN!"

<Castinar> You sure there's no way to get her back?

<Castinar> Completely digested?

* Castinar shudders

<Thengal> So, d'we go inta da holes ta rescue Nikki or what??

<Kat> magic and all?

<Castinar> Drowned in acid....

<Nikki> db 6#3d6

<db> Nikki rolled 3d6 6 times: [63] 8 11 11 10 12 11

<Nikki> can I re-roll that?

<Diana> lol

<Diana> thats why we use the construction method :)

<Saif> Cast - I don't show you as having Spike Stones memorized.

<Castinar> Huh?  That was what I e=maild you

<Castinar> Oh -- sorry, spike stones, not spike growth

<Castinar> Didnt' catch it --- spells were similar :-(

<Castinar> And only got one --- 5' deep only

<Saif> and what's your duration on the nature's ally

<Castinar> 5 rds

<Saif> .

<Saif> .

<Saif> @Kat, K'harn, and Matar?

<Castinar> Wielding spear for initial rush

<Saif> .

<Saif> .

<Matar> Shield out, Katana 1H-O, glove on

<Saif> * Matar, do I need to adjust your AC scores for the shield?

<Saif> * if so, how much?

<Kat> K'harn will activate stoneskin and grow big.

* Kat has bow ready is and listeing for bad guys.

<Matar> nope thats with shield on - but dont forget +4 ac from haste

<Saif> K, got k'harn

<Saif> arg, got to go put all those hast bonuses in

<Thengal> Yup

<Bohica> I hope Kat doesn't mind being hasted? <WEG>

<Thengal> *Guess I'll activate boots now too

<Kat> *Does say is ages you any more

<Saif> geez, a lot of 31 ACs out there

<Saif> nope, doesn't age you any more

<Saif> .

<Saif> .

<Thengal> * yeah they took out the aging thing, then really cut back on the speel

<Saif> OK, last row, @Nikki, Shadow, and Thengal

<Saif> got the boots on

* Shadow will have bow out with blinking arrow knocked

* Nikki does uh something useful.

<Nikki> * btw, whats going on?  <g>

<Kat> *Can one use Stonetell to find out where the worms are?

<Saif> But Thengal's got a 33

<Thengal> Worm about to come and eat you

<Saif> Nikki - getting intial spells cast before the worm comes up and eats the party

<Saif> anything you want to cast or have in-hand?

<Nikki> oh, fly and stoneskin for me

<Saif> durations on both plz

<Nikki> looking

<Matar> heh i could beat him - just dont wanna sacrifice the damage quite that much

<Saif> Actually you'll need to roll surges on both to know

<Nikki> stoneskin is 10min/level

<Nikki> (yes i know)

<Nikki> and fly is also 10m/level

<Nikki> where are we? anywhere near the worms?

<Saif> k, roll 'em

<Saif> Yes, worm just about to pop up

<Nikki> stoneskin first;

<Nikki> db

<db> Nikki rolled 1d20: [16]

<Thengal> db

<db> Thengal rolled 1d20: [12]

<Nikki> db d100

<db> Nikki rolled 1d100: [77]

<Saif> Cast - what does Shadow have in-hand?

<Saif> Thengal - ax and shield?

<Thengal> Yup, what I said earlier

-> *Nikki* thought - we should change your surges so instead of a d100 each time if you get right on your surge on a d20 you get a big wild surge, if within 1 you get a minor surge/random spell. Dump the d100 thing

* Shadow will have bow out with blinking arrow knocked

* Saif wipes his forehead

<Saif> OK, posting new grid...

<Diana> lol

<Nikki> here's for fly

<Nikki> db

<db> Nikki rolled 1d20: [16]

<Nikki> db d100

<db> Nikki rolled 1d100: [100]

<Nikki> i win!

<Thengal> Oops

<Nikki> woo hoo!

<Nikki> i ascend to god hood! yes!

<Amber> happy birthday!

<Nikki> !!!!!

<Matar> not again!

<Amber> :)

<Saif> ### OK, grid is updated, plz check for your character(s) and let me know when you're ready to press

<Matar> argh! damn you and your netscape hating ways!

<Diana> mirror image should be crossed off, as should haste. :) for me

<Matar> ditto on bohica

<Diana> and prayer

<Diana> and bless

<Diana> lol

<Kat> *Kat's Full and Flat would be 31 and Touch would be 24

<Diana> other than that good :)

<Shadow> *ready

<Castinar> ready

<Thengal> Ready

<Matar> im set

<Diana> ready

<Saif> Kat - how do you get the 24 from a base 15?

<Amber> ready - note: magic vestment should be crossed out as used.

<Kat> 20 Base

<Kat> not 15

<Saif> OK, went back and crossed off a bunch of stuff

<Saif> Kat - I can see an 18 with your wisdom (you need to update your character sheet) and buff, but not 20.  What mods are you using?

<Kat> Dex mod +2 from Diana's spell

<Kat> Touch is 18 baseline 20 with mods

<Kat> Haste +4

<Saif> I've got base 10, +5 dex (with buff), and +3 wisdom for 18, then +4 haste for 22.  Where's the other two?

<Kat> +2 Ring of Protection

<Kat> Touch does not include the Bracers of Protection

<Kat> The Bracers give +7 to AC

<Kat> full AC is 25 baseline, 27 mod.  Touch would be the same minus Bracers.

<Thengal> Actually the 18 Wisdom should give her a +4

<Saif> K, this is the reason I wanted eveyrbody to double and triple check the versions of the character sheets I sent out.  i wanted little number crunching things like this resolved.  Numbers adjusted on grid. You'll need to remind me in e-mail to make all the changes on the character sheet.

<Nikki> * I'm level 24 now, too

<Saif> .

<Saif> .

<Saif> anything else?

<Saif> .

<Saif> .

<Amber> got and aspirin?

<Diana> lol

* Diana comforts Saif.

<Castinar> yup

<Saif> OK, let's get an initiative order.  Everybody go ahead and roll ADDING IN YOUR BONUSES for yourself and any NPCs you are running (make it clear who you're rolling for)

<Shadow> db+5

<db> Shadow rolled 1d20+5: [6]

<Castinar> db+7

<db> Castinar rolled 1d20+7: [22]

<Nikki> db+3

<db> Nikki rolled 1d20+3: [6]

<Saif> db d20-2

<db> Saif rolled 1d20--2: [7]

<Amber> db 1d20+5

<db> Amber rolled 1d20+5: [10]

<Thengal> db+1

<db> Thengal rolled 1d20+1: [13]

<Castinar> rat 1: DB

<Castinar> db+3 (rat 1)

<db> Castinar rolled 1d20: [17]

<Diana> db d20+3

<db> Diana rolled 1d20+3: [11]

<Castinar> db+3 (rat2)

<db> Castinar rolled 1d20: [16]

<Castinar> db+3 (rat 3)

<db> Castinar rolled 1d20: [16]

<Bohica> db+2

<db> Bohica rolled 1d20+2: [17]

<Diana> for D^3

<Matar> does haste affect init?

<Diana> db d20+6

<db> Diana rolled 1d20+6: [12]

<Diana> no mat

<Saif> * Cast - we'll use 1 number for the rats - all at 17

<Diana> just checked. odd huh?

<Matar> ya it should

<Matar> db+7

<db> Matar rolled 1d20+7: [15]

<Matar> bleh

<Kat> db d20 Ari

<db> Kat rolled 1d20: [8]

<Matar> i see im gonna have a good night

<Amber> ##i added to many +'s should have been 1d20+2

<Kat> oops +2 for Ari

<Kat> db d20+9 K'harn

<db> Kat rolled 1d20: [14]

<Amber> *rerolling AMber?

* Castinar nods

<Kat> db d20+9 Kat

<db> Kat rolled 1d20: [15]

<Matar> * oh saify - dunno that it matter but since im doing 1h-o its not the one on the grid

<Saif> Matar - just make sure you add in all the correct modifiers at the right times

<Amber> db 1d20+2

<db> Amber rolled 1d20+2: [20]

<Saif> OK, updating map with init grid

<Matar> Di: Rhaven got some cool sword thingies

<Castinar> cool sword thingies?

<Matar> Rahvin even

<Diana> ooh, neat

<Matar> long sword with ornate grip thingy and a sharp small sword thingy with a cool sheath

<Castinar> no cool sheath thingy?  Bah

<Amber> *make note to self, get xbow lt when next in town.

* Castinar grins

<Thengal> *you too eh Amber

<Amber> :)

<Thengal> slings work well too and don't weigh as much btw

<Saif> db d3

<db> Saif rolled 1d3: [3]

<Saif> .

<Saif> .

<Matar> ooh goodie! 3 worms! <G>

<Amber> *true, but lately haven't been able to hit anyting with them!

<Saif> ### On the map, who wants to be in the air (or just not on ground level)

<Amber> in air 20' - amber

<Nikki> I'm in the air

<Saif> Nikki - altitude?  30' ceilings

<Nikki> half way

<Saif> and remember - there are holes in the ceilings

<Saif> OK, so Amber and Nikki are in the air, everybody else on the ground, correct?

<Diana> yah

* Amber staying away from hole in ceiling..<g>

<Saif> db d3

<db> Saif rolled 1d3: [1]

<Matar> i jump and do a matrix style pause and pan

<Saif> hrm

<Saif> .

<Saif> .

<Saif> .

<Saif> .

<Saif> Only three hours into the session (yes, this was the "quick" setup) we're ready to go

<Saif> .

<Saif> .

<Saif> .

<Diana> haha

<Saif> The party is all set up.  Spells are cast.  Palms are sweaty

<Saif> the ground is rumbling all around.

-> *Castinar* - did you have enough spell juice to cover the holes in the ceiling with the spikes???

<Nikki> and suddenly... nothing happens.

<Saif> then the subway passes on

<Saif> just a sec, checking something, then things will start to happen

<Matar> oh my - just discovered a feature of mirc i'd not encountered before

<Castinar> hehe

<Castinar> *which?

<Saif> Cast - did you see the private message?

<Diana> pr0n?

<Matar> if you double clink on a window it pulls up a channel manager thing

<Nikki> the "leave channel at end of evening" feature?

*** Retrieving #Nightbelow info...

<Matar> Nikki: nah i recompiled that one out

*** Saif changes topic to 'You can change the topic here'

<Nikki> thought so

<Saif> .

<Saif> .

<Saif> the worm isn't all that smart

<Saif> but it has dealt with adventuring groups before

<Saif> from the safety of the holes it surveys the situation

<Saif> hrm, a large group bristling with weapons on the floor

<Saif> and two tender morsles with no weapons floating along near the ceiling.

*** Castinar changes topic to 'hehe -- it works, it works!'

* Nikki pushes Amber into the worm's jaws to save herself.  <eg>

<Diana> * knew that those flying spells would be a problem

<Saif> It's a good thing this is a no-brainer decision since he doesn't have much of a brain

<Amber> *that it can tell, amber has sling

<Saif> another whoosh of air is heard by the party

<Matar> hurm... can it see them saif?

* Castinar tightens his grip on the spear

<Saif> Then, from above Amber (lucky contenstant #1) the huge worm lunges out, snapping at the cleric

<Nikki> ya, they got eyes? or can sense flyers?

<Matar> thought worms just had tremor sense?

<Amber> dodge city time

<Saif> * yes, they have tremorsense, but that doesn't mean they are blind too

<Nikki> its dark

<Nikki> isnt it?

<Diana> * we all have darkvision anyway

<Saif> since the party has been anticipating the attack, Amber isn't flat-footed

<Thengal> They probably have better darkvision than we do

<Saif> it's an underdark creature, it can see in the dark

<Saif> just a sec...

<Diana> * heh, if its only 60', it can't see its tail when it looks behind it :)

* Nikki calls out, "AMBER! QUICK! POKE ITS EYE OUT!" 

<Amber> *With