|
Ariessus Jarsali |
Cleric (Animal Master) |
Drow, Female |
|
STR |
sta |
10 40 |
Level: 9 |
Armor Class: - 6 |
Saving Throws |
|
|
10 |
mus |
10 |
Experience: 388,125 |
Chain +2 - floats |
par/poi/dea |
7 |
|
DEX |
aim |
16 +1 |
Next Level: 517,500 |
Medium Shield +2 - floats |
rod/stf/wnd |
11 |
|
16 |
bal |
16 +1/-2 |
Hit Points: 71 |
Shield Prof +3 |
petr/poly |
10 |
|
CON |
hea |
13 |
Alignment: NG |
-2 dex |
breath |
13 |
|
12 |
fit |
11 |
Deity: Corellon Lariethian |
weapon/shield style +1 |
spell |
12 |
|
INT |
rea |
10 |
Height: 5' |
|
+4 wis, shield +2, dex +1 |
|
|
11 |
kno |
12 3 |
Weight: 92# |
|
chain +2 |
|
|
WIS |
int |
19 3/2/2/1 |
Age: 112 |
encb: 66# = none wealth: 5480 |
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|
19 |
wil |
19 +4 |
Hair: White |
Trained: 9th |
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CHA |
lea |
12 |
Eyes: Violet |
Class: Upper Middle |
||
|
13 |
app |
14 |
Move: 13”/65' E: light |
Hit Point History: 10/6/10/10/5/9/10/4/7 |
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|
Raw THACO: |
16 |
base init: |
fast |
#
att mod: expert |
dmg
mod: weapon |
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TH0
mod: choice, weapon |
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Weapon |
#att |
init |
TH0 |
s-m |
large |
+dmg |
other |
||||||
|
long sword +1/+2 for elves |
3/2 |
F |
13 |
1-8 |
1-12 |
+2 |
|
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|
Short bow |
2 |
A |
15 |
1-6 |
1-6 |
|
150/300/450 |
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Race Modifiers Infravision, 90' resistance (90% sleep & charm) secret doors stealth spell ability: languages: drow, elf, gray dwarf, illithid, undercommon, kuo-toa, bugbear, orcish -1 all rolls in bright light -2 reaction from all elves +15% XP requirements Spell immunity: fear, charm, command, friends, hypnotism Class Modifiers Major: animal, charm, divination, elemental, healing, necro, protection Minor: all, creation, guard, wards, weather expert healer (Repair Injury) hp bonus (d10) turn undead weapon allowance (long sword) Kit Modifiers Loyal animal companion Have to protect companion Traits Animal Empathy Allure Keen Hearing Light Sleeper Powerful Enemy Bruises Easily (+1/die blunt, recovers 1hp/t of this) Moderate fear of Water |
Non-Weapon Prof. Advanced Healing (d6+1) (19) Herbalism (19) Animal Handling (14) Animal Training (feline, something) (12) Dancing (10) R/W (common, drow) Rope Use (13) Speak (common) Riding (14) Weapon Proficiencies Long Sword Shield Choice: long sword Expertise: long sword Weapon/Shield style Short Bow Turning Undead skeleton/1 D +2d4 zombie D +2d4 ghoul/2 D shadow/3-4 D wight/5 T ghast T wraith/6 4 mummy/7 7 Spectre/8 10 Vampire/9 13 Ghost/10 16 Lich/11 19 Special 20 |
Cleric Spells First Level Spells Faerie Fire Dancing Lights Detect Magic - Bless - CLW x4 - Detect Evil - Orison x4 Second Level Spells Repair Injury Darkness Levitate Know Alignment - Aid - CMW x3 - Silence 15’ - Silence Object Third Level Spells - Dictate - Dispel Magic - Hold Person - Prot f/Fire - Repair Injury Fourth Level Spells- CSW x2 - Protect f/Evil 10’ Fifth Level Spells- True Seeing |
Equipment 2 pouches mirror chalk candles flint and steel oil 1 flask holy water heavy robe w/hood dress light cloak 1 pair of breeches & a shirt she purchased in Milborne 1 comb 1 traveling outfit (light green) she purchased the last time in Jurgenville. 1 tunic, 1 breeches, 1 pr gloves 2 scroll cases & 40pc parchment. Chest to keep stuff in With both chain and shield can stay afloat even in very rough seas. Arrows: 6 +1, 5+2 1 Arrow of Blinking +2 1 Arrow of the Stirge 1 Arrow of Fire (+d6) 5 Vials Holy Water Magical Items Scroll: Dispel Magic (10th) Cont Light Stone Potion of Health P: water breathing Rope of Climbing Stone of Heating (5 settings) +2 Ring of Protection from lower plane creatures (alashyah fica ma' color se
aqrab min ashra pes) Potion of Healing Holy Symbol of Corellon - as Phy. of Faith to July |
Cleric Spells
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Level One Spells |
Level Two Spells |
Level Three Spells |
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Analyze Balance Animal Friendship Anti-Vermin Barrier Bless Blessed Watchfulness Calm Animals Combine Command Create Water Cure Light Wounds Detect Evil Detect Magic Detect Poison Detect Snares & Pits Dispel Fatigue Endure Cold/Endure Heat Faerie Fire Firelight Invisibility to Animals Invisibility to Undead Locate Animal or Plants Log of Everburning Orison Protection from Evil Purify Food & Drink Remove Fear Ring of Hands Sacred Guardian Sanctuary Strength of Stone Weighty Chest Wind Column |
Aid Augury Barkskin Charm Person or Mammal Create Holy Symbol Cure Moderate Wounds Detect Charm Dust Devil Enthrall Ethereal Barrier Find Traps Fire Trap Flame Blade Frisky Chest Heat Metal/Chill Metal Hold Person Iron Vigil Know Alignment Messenger Music of the Spheres Mystic Transfer Obscurement Produce Flame Resist Acid & Corrosion Resist Fire/Resist Cold Restore Strength Sanctify Silence 15' Radius Slow Poison Snake Charm Soften Earth & Stone Speak with Animals Watery Fist Withdraw Wyvern Watch Zone of Truth |
Animate Dead Call Lightning Control Animal Create Food & Water Cure Blindness or Deafness Cure Disease Detect Spirits Dictate Dispel Magic Efficacious Monster Ward Emotion Control Extradimensional Detection Feign Death Flame Walk Glyph of Warding Hold Person Hold Animal Invisibility Purge Line of Protection Locate Object Magical Vestment Meld into Stone Negative Plane Protection Protection from Fire Pyrotechnics Remove Curse/Bestow Cure Remove Paralysis Repair Injury Speak with Dead Squeaking Floors Stone Shape Summon Insects Thief's Lament Water Breathing/Air Breathing Water Walk Weather Prediction Wind Servant Zone of Sweet Air |
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Level Four Spells |
Level Five Spells |
Level Six Spells |
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Adamantite Mace Animal Summoning I Call Woodland Beings Cloak of Bravery Cure Serious Wounds Detect Lie Divination Fortify Free Action Giant Insect Imbue with Spell Ability Lower Water/Raise Water Neutralize Poison/Poison Omniscient Eye Produce Fire/Quench Fire Protection from Evil 10' Radius Protection from Lightning Reflecting Pool Repel Insects Spell Immunity Suspended Animation Tongues Unfailing Endurance Windborne |
Air Walk Animal Growth Animal Summoning II Animate Flame Anti-Plant Shell Cloud of Purification Commune Commune with Nature Consequence Cure Critical Wounds Dispel Evil Elemental Forbiddance Impregnable mind Magic Font Meld Produce Ice Quest Raise Dead Spike Stones Thoughtwave Transmute Mud to Rock True Seeing Wall of Fire |
Animal Summoning III Anti-Animal Shell Breath of Life Command Monster Conjure Fire Elemental /Dimiss Fire Elemental Find Path Fire Seeds Forbiddance Heal/Harm Part Water Speak with Monsters Stone Tell Transmute Water to Dust/Improved Create Water Whirlwind |
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Level Seven Spells |
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Animate Rock Anti-Animal Shell Chariot of Sustarre Confusion Conjure Air or Water Elemental Creeping Doom Divine Inspiration Earthquake Exaction Fire Storm/Fire Quench Impervious Sanctity of the Mind Mind Tracker Regenerate Restoration Ressurection Transmute Metal to Wood Tsunami Wind Walk |
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Ariessus's Character Points Distribution |
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Source |
Add |
Total |
Cost |
Ability |
|
Elf |
45 |
45 |
45 |
Drow Kit |
|
Cleric |
125 |
125 |
65 |
Major: animal, charm, divination,
elemental, healing, protection |
|
|
|
60 |
24 |
Minor: all, creation, guard, necromancy,
wards, weather |
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|
|
36 |
5 |
Expert Healer ( Additional CLW) |
|
|
|
31 |
10 |
Hit point bonus (d10) |
|
|
|
21 |
10 |
Turn Undead |
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|
|
11 |
5 |
Weapon allowance (long sword) |
|
NWP (priest) |
8 |
14 |
4 |
Allure (elf) |
|
Int Bonus |
3 |
13 |
3 |
Animal Empathy* |
|
Powerful Enemy |
10 |
20 |
5 |
Keen Hearing |
|
Bruise Easily |
8 |
23 |
5 |
Light Sleeper |
|
|
|
18 |
4 |
Healing
(5+5=10) |
|
|
|
14 |
2 |
Herbalism* (6+5=11) |
|
|
|
12 |
2 |
Animal Handling* (7+5+2=14) |
|
|
|
10 |
3 |
Animal Training* (5+5+1=11) |
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|
|
7 |
3 |
Reading - Drow, common |
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|
|
4 |
2 |
Languages: Common |
|
WP |
8 |
10 |
2 |
Long sword* |
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|
|
8 |
3 |
shield* |
|
|
|
5 |
2 |
Choice: Long Sword |
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|
|
3 |
3 |
Expertise: Long Sword |
|
Level 2 CP |
5 |
5 |
1 |
Herbalism |
|
|
|
4 |
1 |
Healing
|
|
|
|
3 |
2 |
Riding, Land (8+5=13) |
|
Level 3 CP |
4 |
5 |
3 |
Weapon/Shield Specialization |
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|
|
2 |
1 |
Healing |
|
Level 4 CP |
4 |
5 |
2 |
1 to heal, 1 to herb |
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|
|
3 |
1 |
1 to animal training |
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|
|
2 |
2 |
Rope Use (8+5=13) |
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Level 5 CP |
4 |
4 |
2 |
1 to heal, 1 to herb |
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|
|
2 |
2 |
1 to heal, 1 to herb |
|
Level 6 CP |
3 |
3 |
1 |
1 to rope use |
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|
|
2 |
2 |
1 to heal, 1 to herb |
|
Level 7 CP |
5 |
5 |
3 |
1 to heal, 1 to herb, 1 to riding |
|
moderate fear water |
3 |
5 |
3 |
short bow |
|
|
|
2 |
|
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Level 8 CP |
5 |
7 |
2 |
1 each to heal, herb |
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|
|
5 |
2 |
dancing (6+3=9) |
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|
|
3 |
|
|
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Level 9 CP |
5 |
8 |
3 |
1 each to heal, herb, and dancing |
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|
5 |
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