Ariessus Jarsali

Cleric  (Animal Master)

Drow, Female

 

STR

sta

10    40

Level:  9 

Armor Class:  - 6

Saving Throws

10

mus

10

Experience: 388,125

Chain +2 - floats

par/poi/dea  

7

DEX

aim

16     +1

Next Level:  517,500

Medium Shield  +2 - floats

rod/stf/wnd  

11

16

bal

16     +1/-2

Hit Points:  71

Shield Prof +3

petr/poly      

10

CON

hea

13

Alignment:  NG

-2 dex

breath          

13

12

fit

11

Deity:  Corellon Lariethian

weapon/shield style +1

spell

12

INT

rea

10

Height:  5'

 

+4 wis, shield +2, dex +1

11

kno

12     3

Weight:  92#

 

chain +2

WIS

int

19     3/2/2/1

Age:  112

encb: 66# = none     wealth: 5480

19

wil

19     +4

Hair:  White

Trained: 9th

CHA

lea

12

Eyes:  Violet

Class: Upper Middle 

13

app

14

Move:  13”/65'  E: light

Hit Point History: 10/6/10/10/5/9/10/4/7

 

Raw THACO:

16

base init: 

fast

# att mod:  expert

dmg mod:  weapon

TH0 mod: choice, weapon

Weapon

#att

init

TH0

s-m

large

+dmg

other

long sword +1/+2 for elves

3/2

F

13

1-8

1-12

+2

 

Short bow

2

A

15

1-6

1-6

 

150/300/450

 

Race Modifiers

Infravision, 90'

resistance (90% sleep &  charm)

secret doors

stealth

spell ability:

languages: drow, elf, gray dwarf, illithid, undercommon, kuo-toa, bugbear, orcish

-1 all rolls in bright light

-2 reaction from all elves

+15% XP requirements

Spell immunity: fear, charm, command, friends, hypnotism

 

Class Modifiers

Major: animal, charm, divination, elemental, healing, necro, protection

Minor: all, creation, guard, wards, weather

expert healer (Repair Injury)

hp bonus (d10)

turn undead

weapon allowance (long sword)

 

Kit Modifiers

Loyal animal companion

Have to protect companion

 

Traits

Animal Empathy

Allure

Keen Hearing

Light Sleeper

Powerful Enemy

Bruises Easily (+1/die blunt, recovers 1hp/t of this)

Moderate fear of Water

 

 

Non-Weapon Prof.

Advanced Healing (d6+1) (19)

Herbalism  (19)

Animal Handling (14)

Animal Training (feline, something) (12)

Dancing (10)

R/W (common, drow)

Rope Use (13)

Speak (common)

Riding (14)

 

Weapon Proficiencies

Long Sword

Shield

Choice: long sword

Expertise: long sword

Weapon/Shield style

Short Bow

 

Turning Undead

skeleton/1              D +2d4

zombie                    D +2d4

ghoul/2                  D

shadow/3-4           D

wight/5                   T

ghast                      T

wraith/6                  4

mummy/7               7

Spectre/8               10

Vampire/9              13

Ghost/10                16

Lich/11                   19

Special                   20

Cleric Spells

First Level Spells

Faerie Fire

Dancing Lights

Detect Magic

- Bless

- CLW x4

- Detect Evil

- Orison x4

 

Second Level Spells

Repair Injury

Darkness

Levitate

Know Alignment

- Aid

- CMW x3

- Silence 15’

- Silence Object

 

Third Level Spells

- Dictate

- Dispel Magic

- Hold Person

- Prot f/Fire

- Repair Injury

 

Fourth Level Spells

- CSW x2

- Protect f/Evil 10’

Fifth Level Spells

- True Seeing

 

 

 

 

Equipment

2 pouches

mirror

chalk

candles

flint and steel

oil

1 flask holy water

heavy robe w/hood

dress

light cloak

1 pair of breeches & a shirt she purchased in Milborne

1 comb

1 traveling outfit (light green) she purchased the last time in

  Jurgenville.

1 tunic, 1 breeches, 1 pr gloves

    2 scroll cases & 40pc parchment.

Chest to keep stuff in

 

With both chain and shield can stay afloat even in very rough seas.

 

Arrows: 6 +1, 5+2

1 Arrow of Blinking +2

1 Arrow of the Stirge

1 Arrow of Fire (+d6)

5 Vials Holy Water

 

Magical Items

Scroll: Dispel Magic (10th)

Cont Light Stone

Potion of Health

P: water breathing

Rope of Climbing

Stone of Heating (5 settings)

+2 Ring of Protection from lower plane creatures (alashyah fica ma' color se aqrab min ashra pes)

Potion of Healing

Holy Symbol of Corellon

  - as Phy. of Faith to July

 

 

Cleric Spells

 

Level One Spells

Level Two Spells

Level Three Spells

Analyze Balance

Animal Friendship      

Anti-Vermin Barrier    

Bless

Blessed Watchfulness

Calm Animals

Combine                

Command                

Create Water           

Cure Light Wounds      

Detect Evil            

Detect Magic           

Detect Poison          

Detect Snares & Pits   

Dispel Fatigue

Endure Cold/Endure Heat

Faerie Fire            

Firelight

Invisibility to Animals

Invisibility to Undead 

Locate Animal or Plants

Log of Everburning

Orison

Protection from Evil   

Purify Food & Drink    

Remove Fear            

Ring of Hands          

Sacred Guardian        

Sanctuary              

Strength of Stone

Weighty Chest

Wind Column

Aid                   

Augury                

Barkskin

Charm Person or Mammal

Create Holy Symbol    

Cure Moderate Wounds

Detect Charm          

Dust Devil            

Enthrall              

Ethereal Barrier

Find Traps            

Fire Trap             

Flame Blade           

Frisky Chest          

Heat Metal/Chill Metal

Hold Person            

Iron Vigil

Know Alignment        

Messenger             

Music of the Spheres

Mystic Transfer       

Obscurement           

Produce Flame        

Resist Acid & Corrosion

Resist Fire/Resist Cold

Restore Strength

Sanctify              

Silence 15' Radius    

Slow Poison           

Snake Charm           

Soften Earth & Stone

Speak with Animals 

Watery Fist  

Withdraw              

Wyvern Watch

Zone of Truth

Animate Dead              

Call Lightning            

Control Animal

Create Food & Water       

Cure Blindness or Deafness

Cure Disease              

Detect Spirits

Dictate

Dispel Magic  

Efficacious Monster Ward  

Emotion Control

Extradimensional Detection

Feign Death               

Flame Walk                

Glyph of Warding      

Hold Person

Hold Animal   

Invisibility Purge        

Line of Protection        

Locate Object             

Magical Vestment          

Meld into Stone           

Negative Plane Protection

Protection from Fire

Pyrotechnics              

Remove Curse/Bestow Cure  

Remove Paralysis          

Repair Injury

Speak with Dead           

Squeaking Floors          

Stone Shape               

Summon Insects            

Thief's Lament            

Water Breathing/Air Breathing

Water Walk 

Weather Prediction

Wind Servant              

Zone of Sweet Air

 

 

 

Level Four Spells

Level Five Spells

Level Six Spells

Adamantite Mace

Animal Summoning I

Call Woodland Beings

Cloak of Bravery          

Cure Serious Wounds       

Detect Lie                

Divination                

Fortify                   

Free Action               

Giant Insect              

Imbue with Spell Ability  

Lower Water/Raise Water   

Neutralize Poison/Poison  

Omniscient Eye

Produce Fire/Quench Fire

Protection from Evil 10' Radius

Protection from Lightning

Reflecting Pool

Repel Insects

Spell Immunity

Suspended Animation

Tongues

Unfailing Endurance

Windborne

Air Walk              

Animal Growth         

Animal Summoning II

Animate Flame

Anti-Plant Shell

Cloud of Purification 

Commune               

Commune with Nature   

Consequence

Cure Critical Wounds  

Dispel Evil

Elemental Forbiddance 

Impregnable mind

Magic Font            

Meld                  

Produce Ice

Quest                 

Raise Dead

Spike Stones

Thoughtwave

Transmute Mud to Rock

True Seeing

Wall of Fire

Animal Summoning III

Anti-Animal Shell

Breath of Life      

Command Monster

Conjure Fire Elemental /Dimiss Fire Elemental

Find Path               

Fire Seeds              

Forbiddance             

Heal/Harm               

Part Water              

Speak with Monsters     

Stone Tell              

Transmute Water to Dust/Improved Create Water

Whirlwind 

 

 

Level Seven Spells

 

       

 

Animate Rock           

Anti-Animal Shell

Chariot of Sustarre

Confusion             

Conjure Air or Water Elemental

Creeping Doom          

Divine Inspiration

Earthquake      

Exaction      

Fire Storm/Fire Quench 

Impervious Sanctity of the Mind

Mind Tracker

Regenerate

Restoration

Ressurection

Transmute Metal to Wood

Tsunami

Wind Walk              

 

 


 

Ariessus's Character Points Distribution

 

 

 

 

 

Source

Add

Total

Cost

Ability

Elf

45

45

45

Drow Kit

Cleric

125

125

65

Major: animal, charm, divination, elemental, healing, protection

 

 

60

24

Minor: all, creation, guard, necromancy, wards, weather

 

 

36

5

Expert Healer ( Additional CLW)

 

 

31

10

Hit point bonus (d10)

 

 

21

10

Turn Undead

 

 

11

5

Weapon allowance (long sword)

NWP (priest)

8

14

4

Allure (elf)

Int Bonus

3

13

3

Animal Empathy*

Powerful Enemy

10

20

5

Keen Hearing

Bruise Easily

8

23

5

Light Sleeper

 

 

18

4

Healing  (5+5=10)

 

 

14

2

Herbalism*  (6+5=11)

 

 

12

2

Animal Handling* (7+5+2=14)

 

 

10

3

Animal Training* (5+5+1=11)

 

 

7

3

Reading - Drow, common

 

 

4

2

Languages: Common

WP

8

10

2

Long sword*

 

 

8

3

shield*

 

 

5

2

Choice: Long Sword

 

 

3

3

Expertise: Long Sword

Level 2 CP

5

5

1

Herbalism

 

 

4

1

Healing  

 

 

3

2

Riding, Land (8+5=13)

Level 3 CP

4

5

3

Weapon/Shield Specialization

 

 

2

1

Healing

Level 4 CP

4

5

2

1 to heal, 1 to herb

 

 

3

1

1 to animal training

 

 

2

2

Rope Use (8+5=13)

Level 5 CP

4

4

2

1 to heal, 1 to herb

 

 

2

2

1 to heal, 1 to herb

Level 6 CP

3

3

1

1 to rope use

 

 

2

2

1 to heal, 1 to herb

Level 7 CP

5

5

3

1 to heal, 1 to herb, 1 to riding

moderate fear water

3

5

3

short bow

 

 

2

 

 

Level 8 CP

5

7

2

1 each to heal, herb

 

 

5

2

dancing (6+3=9)

 

 

3

 

 

Level 9 CP

5

8

3

1 each to heal, herb, and dancing

 

 

5