Diana Meaolana

Magic User/Cleric     (Mystic)

Elf (F)

 

STR

sta

6              20#

Level:  6/7

Armor Class:  1

Saving Throws

6

mus

6              -1/0

Experience: 66,308 x2

Bracers AC 4

par/poi/dea  

7

DEX

aim

11            +0

Next Level:  72,000/132,000

Ring of Protection +1

rod/stf/wnd   

9

13

bal

16            +1/-2

Hit Points:  35

dex: +2

petr/poly      

10

CON

hea

12

Alignment:  NG

(One-handed style: +1)

breath          

13

14

fit

16            +2

Deity:  Isis

 

spell

10

INT

rea

19

Height:  5’

 

+1 dex, +2 wis, +1 psi,

18

kno

18            7

Weight:  75#

 

+1 ring, +2 vs magic

WIS

int

18

Age: 103

Trained: 7/8

17

wil

16            +2

Hair: black

Wealth:  6,000 gp

CHA

lea

9

Eyes: dark blue

Class:  Upper

11

app

13            +1

Move:  12” / 60'

Hit Point History:  6/4/5/6/6/6/(2)

 

Raw THACO:

19

base init:

Fast

# att mod:

dmg mod: 0

TH0 mod: Dagger: str, Thrown Dagger: str, dex,  Staff: str -1

Weapon

#att

init

TH0

s-m

large

+dm

other

Dagger +2

1

VF

18

1d4

1d4

+3

 

Thrown Dagger

2

F

19

1d4

1d4

0

2/4/6 s/m/l

Staff

1

F

20

1d6

1d6

+1

(2 handed)

 

Weapon

#att

init

TH0

s-m

large

+dm

other

Defender

3/2

F

16

1-8

1-12

+3

hp: 35

 

Race Modifiers

Infravision 60’

Less Sleep (4hrs/night)

Reason Bonus

Balance Bonus

Detect Secret Doors

   (1-2 passing by, 1-3 searching)

+20% XP

 

Class Modifiers

School Access

Bonus Spells

Auto spell acquisition

Casting time reduction (all)

Pray for MU spells

No armor

d4 hps/level

MU weapons only

35% magic resistance

+2 ST vs magic

spells and abilities as lv up

 

Kit Modifiers

May meditate to increase a sub-ability by 2pts for 1/3 time of meditation.

No more wealth than can be carried.

 

Traits

Empathy

Precise Memory

Deep Sleeper

Phobia: Crowds

Weapon Prof.

Staff

Dagger

One-handed style

Two-handed style

 

Non-Weapon Prof.

Alchemy (11)

Healing (10)

Herbalism (11)

Iron Will (9)

Languages (common, orc) (14)

Mental Resistance (8)

Observation (12)

Read/Write (common, elf) (13)

Research (11)

Religion (11)

Sage Know: Magic (10)

Spellcraft (12)

Swimming (9)

Tactics of Magic (11)

Thaumaturgy (10)

 

Spell Specialization

Spellshield (One Free Memorization, -3 casting time)

 



Clerical Spells

Points:  115

(base 70, wis bonus 45)

 

Level 1 spells

CLWx6

Orison


Level 2 spells

Find Trap (long)

Nap (long)

(Open Major)


Level 3 Spells

- Spellshield

Prayer

Repair Injury
(Open Major)

 

Level 4 Spells

(Open Major)

 

Mage Spells

Points: 82

(base 75, int bonus 7)

 

Level 1 spells

- Detect Magic at will, 50’r

MMx4

Shield

 

Level 2 spells

Cats Grace (long)

Detect Invisibility

Displace Self

Mirror Image

 

Level 3 spells

- Dispel Magic (1/d)

- Fly (1/d)

D^3

Fireball

Lightning Bolt

Manyjaws

 

Equipment

Hat (warm cap)

Gloves

Belt

Boots-soft

Cloak-good cloth

Robe-embroidered

Robe- common

Gown- common

Backpack

Beltpouch, small x2

Flint and Steel

Holy Symbol

Mirror, small metal

Paper (10 sheets)

Perfume (1 vial)

Rope, silk (50’)

Wineskin

Winter Blanket

Writing ink (1 vial)

Daggers x2 w/sheaths

Quarterstaff

Spell components

Greek Fire (2d6 then 1d6)

3 vials holy water

 

Magical Items

P/healing

Amulet of Extension

    (duration + 50% 1st/2nd, +25% 3rd/ 4th, 8 levels/day)

Scrolls: Prayer, Heroes' feast

Negative Plane Protection. – all at 12th level

1 app dust of disappearance

Pen of Scribing

  -20% time scribe/copy/research

  ink = 100 gp/spell level

Necklace of Prayer Beads

   Bless, Cure, Karma

Scroll: Antimagic shell, magic missile, Otiluke’s freezing sphere all at 16th

Spellbook: Wall of Force spell

Dagger of Augury (1y/n ?/day)

Potion of Healing

Robe of Useful Items

    (1 each normal, 2x bag 100 gp, 2x 10' pit, 500 gp silver coffer, pair of war dogs, window, door)

Custom Magic Item

 

 

 

Character Points Distribution: Diana

 

 

 

 

 

Source

Add

Total

Cost

Ability

Race: Elf

45

45

10

Reason Bonus

 

 

35

10

Balance Bonus

 

 

25

10

Less Sleep

 

 

15

10

Infravision, 60'

 

 

5

5

Secret Doors

 

 

0

 

 

Wizard/Priest

160

160

40

All Mage schools

No Armor

10

130

10

Casting Time Reduction, all spells

d4 HP priest

20

140

15

Bonus spells, all schools

Only Mage Weap

5

130

105

Major: all, astral, charm, create, divine, guard, heal, necro, #, prot, summon, though

 

 

25

5

Minor: Time

 

 

20

15

Ability to pray for MU spells

 

 

5

5

Auto spell acquisition

 

 

0

 

 

Wizard NWP

8

8

3

* Empathy

Cleric NWP

8

13

3

* Precise Memory

Wizard WP

3

13

 

 

Cleric WP

8

21

3

* Healing (5+5=10)

Know Bonus

7

25

2

* Herbalism (6+5=11)

Fear of Crowds

4

27

2

Languages (common, orc) (9+5=14)

Deep Sleeper

7

32

3

Mental Resistance (5+3=8) (+1 vs psionics)

 

 

29

3

Observation (7+5=12)

 

 

26

2

* R/W (common, elvish) (8+5=13)

 

 

24

1

* Religion (6+5=11)

 

 

23

3

Spellcraft (7+5=12)

 

 

20

2

Swimming (9)

 

 

18

3

Tactics of Magic (6+5=11)

 

 

15

 

 

 

 

15

2

* Dagger

 

 

13

3

Staff

 

 

10

3

One-handed Style

 

 

7

3

Two-handed Style

 

 

4

 

 

Level 2 CP

4

8

5

Alchemy (6+5=11)

Level 3 CP

4

7

3

Research (6+5=11)

Level 4 CP

4

8

3

Thaumaturgy (5+5=10)

Level 5 CP (cleric)

2

7

7

Spell specialization: Spellshield

Level 5 CP (mage)

2

2

 

 

Level 6 CP (cleric)

3

5

3

Iron Will (6+3=9)

Level 6 CP (mage)

2

4

4

Sage Knowledge: Magic (5+5=10)

Level 7 CP (cleric)

3

3

 

 

 

 

3

 

 

Conversion to Isis

 

3

0

Major: add elemental, take away thought and summoning

 

 

3

0

Minor: add thought

 

 

3

0

Use Mage THAC0

 

 

3

0

Spell: Southern Magic

 

 

3

0

5% magic resistance + 5% per level to max 50%

 

 

3

0

Detect magic (10'/lv sense @ 1st, 10'/lv radius @ 5th, 10'/lv sight @ 9th

 

 

3

0

3rd: +1 ST vs magic, +1/3 levels to max of +4 @ 12th level

 

 

3

0

5th: dispel magic, 1/day

 

 

3

0

7th: fly (as the MU spell) 1/day

 

 

3

0

9th: +1 to intelligence, +1 to wisdom, to racial maximums

 

 

3

0

11th: Commune 1/ten days

 

 

3

0

13th: warp and weave (as cleric spell) 1/day

 

 

3

0

15th: +1 intelligence, +1 wisdom, to racial maximums

 

 

3

0

20th: magic item creation, 3/year

 

 

3

 

 

 

Major: add elemental, take away thought and summoning

0

Minor: add thought

5

Use Mage THAC0

-5

Spell: Southern Magic

0

5% magic resistance + 5% per level to max 50%

15

Detect magic (10'/lv sense @ 1st, 10'/lv radius @ 5th, 10'/lv sight @ 9th

10

3rd: +1 ST vs magic, +1/3 levels to max of +4 @ 12th level

10

5th: dispel magic, 1/day

16

7th: fly (as the MU spell) 1/day

15

9th: +1 to intelligence, +1 to wisdom, to racial maximums

11

11th: Commune 1/ten days

9

13th: warp and weave (as cleric spell) 1/day

8

15th: +1 intelligence, +1 wisdom, to racial maximums

8

20th: magic item creation, 3/year

7

 

109

 

 


Spell Access- Magic User

 

Level 1 Spells

Level 2 Spells

Level 3 Spells

Alarm (Range:10yds.  CT:1rd,-1 Dur: 6.5hrs., AoE:up to 20ft cube)

Burning Hands (Range:0, CT:1, Dur:inst, AoE:the caster)

Cantrips (variable)

Color Spray (Range:0, CT:1, Dur:inst, AoE: 5x20ft wedge, 20ft long)

Detect Magic (Range:0 CT:1 Dur:10rd.  AoE:10x60ft pth)

Detect Undead (Range:0 CT:1rd.-1 Dur:3turns, AoE:100ft path)

Hold Portal (Range:80yds., CT:1 Dur:5rds. AoE:80sq ft)

Identify (Range:0, CT:special, Dur: 5rds. AoE: 5 items)

Magic Missile (Range:110yds., CT:1 Dur:inst, AoE:1-5 targets in a 10ft cube)

Metamorphosis Liquids (Range:touch, CT:1rd.-1 Dur:inst, AoE:4’cube)

Phantom Armor (Range:touch, CT:1rd.-1 Dur:special, AoE:creature touched)

Read Magic (Range:0 CT:1rd-1 Dur:10rd. AoE:special)

Shield (Range:0 CT:1 Dur:25rds, AoE:special)

Sleep (Range:30yds., CT:1, Dur:25rds, AoE: special)

Ag’s Scorcher (Range:20yds., CT:2, Dur: 2rd. AoE:jet 2ft wide x 60’ long)

Alter Self (Range:0, CT:1, Dur:3d4+10rnds., AoE: caster)

Cat’s Grace (Range:touch, CT:1 Dur: 5hrs, AoE: creature touched)

Detect Invisibility

Displace Self (Range:0 CT:1 Dur:5rds, AoE: caster)

Filter (Range: touch, CT:1 Dur:5turns, AoE:10’ R sphere)

Ice Knife (Range: special, CT:1rd.-1 Dur: inst,  AoE: special)

Invisibility (Range:Touch, CT:1, Dur: Special, AoE: creature touched.)

Knock (Range: 60yds. CT: 1 Dur: special AoE:50sq ft.)

Lightning Strike (Range: 14yds, CT:1 Dur:inst, AoE:1 or 2 creatures)

Locate Object (Range:0 CT:1 Dur:5rds, AoE: 100 yds)

Mirror Image (Range:0, CT: 1, Dur: 15rnds., AoE: 6ft R)

Protection from Paralysis

Stinking Cloud (Range: 30yds., CT: 1, Duration: 5rnds., AoE: 20ft-cube).

Vocalize

Wall of Gloom (Range:30yds., CT:1 Dur:2d4 + 5rds, AoE: 10 10x10 cubes)

Web (Range: 25yds., CT:1, Dur:10turns, AoE: 8,000 cubic feet.)

Dispel Magic (Range:120yds. CT:2 Dur:Inst AoE:30ft cube or 1 item)

Fireball (blue) (Range:60yds, CT:2, Dur: Inst, AoE: 20ft R)

Haste (Range:60yds, CT:2 Dur:8rds, AoE: 40ft cube, 5 creatures)

Iron Mind

Jalartan’s Miraculum (Range:0 CT:1 Dur:special, AoE: 1 memorized spell)

Lightning Bolt (Range: 90yds, CT:2 Dur:inst AoE:special)

Manyjaws (Range: 50ft., CT:2, Dur: 6r, AoE: Special <5 jaws>)

Spirit Armor (Range:0, CT:2, Dur:10rnds., AoE:caster)

Wizard Sight (Range:0 CT:2 Dur:5 rd, AoE: the caster)

Level 4 Spells

 

 

Alstrial’s Mantle

 

 

 

 

 


Spell Access- Cleric

 

Level 1 Spells

Level 2 Spells

Level 3 Spells

Analyze Balance (Range:80yds., Dur:12rds, AoE:1 cr,obj, or 10’sq CT:1rd. –1)

Astral Celerity (Range:0, Dur:7hrs., AoE:Caster, CT:3)

Bless/Curse (Range:60yds., Dur:6rds, AoE:50ft cube, CT:1rd. –1)

Blessed Watchfulness (Rng:Touch, Dur:11hrs. , AoE: 1cr, CT: 3)

Calculate (Range:0, Dur:Inst., AoE:Caster, CT: 3)

Call Upon Faith (Rng:0, Dur: 1rds, AoE:Caster, CT:1)

Ceremony (Range: touch, Dur: Special, AoE: 1 creature, item, or area, CT: 1hr)

Combine (Rng:Touch, Dur: Special, AoE: Circle of Priests, CT: 1rd. –1)

Command (Rng:30yds., Dur: 1 rd.  AoE: 1cr, CT:1)

Create Water (Range: 30 yds., Dur: Inst, AoE: up to 27 cu ft, CT: 1rd. –1)