|
Diana Meaolana |
Magic User/Cleric (Mystic) |
Elf (F) |
|
STR |
sta |
6 20# |
Level: 6/7 |
Armor Class: 1 |
Saving Throws |
|
|
6 |
mus |
6 -1/0 |
Experience: 66,308 x2 |
Bracers AC 4 |
par/poi/dea |
7 |
|
DEX |
aim |
11 +0 |
Next Level: 72,000/132,000 |
Ring of Protection +1 |
rod/stf/wnd |
9 |
|
13 |
bal |
16 +1/-2 |
Hit Points: 35 |
dex: +2 |
petr/poly |
10 |
|
CON |
hea |
12 |
Alignment: NG |
(One-handed style: +1) |
breath |
13 |
|
14 |
fit |
16 +2 |
Deity: Isis |
|
spell |
10 |
|
INT |
rea |
19 |
Height: 5’ |
|
+1 dex, +2 wis, +1 psi, |
|
|
18 |
kno |
18 7 |
Weight: 75# |
|
+1 ring, +2 vs magic |
|
|
WIS |
int |
18 |
Age: 103 |
Trained: 7/8 |
||
|
17 |
wil |
16 +2 |
Hair: black |
Wealth: 6,000 gp |
||
|
CHA |
lea |
9 |
Eyes: dark blue |
Class: Upper |
||
|
11 |
app |
13 +1 |
Move: 12” / 60' |
Hit Point History: 6/4/5/6/6/6/(2) |
||
|
Raw THACO: |
19 |
base init: |
Fast |
#
att mod: |
dmg
mod: 0 |
||||||||
|
TH0
mod: Dagger: str, Thrown Dagger: str, dex,
Staff: str -1 |
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|
Weapon |
#att |
init |
TH0 |
s-m |
large |
+dm |
other |
||||||
|
Dagger +2 |
1 |
VF |
18 |
1d4 |
1d4 |
+3 |
|
||||||
|
Thrown Dagger |
2 |
F |
19 |
1d4 |
1d4 |
0 |
2/4/6 s/m/l |
||||||
|
Staff |
1 |
F |
20 |
1d6 |
1d6 |
+1 |
(2 handed) |
||||||
|
Weapon |
#att |
init |
TH0 |
s-m |
large |
+dm |
other |
|
|
Defender |
3/2 |
F |
16 |
1-8 |
1-12 |
+3 |
hp: 35 |
|
|
Race Modifiers Infravision 60’ Less Sleep (4hrs/night) Reason Bonus Balance Bonus Detect Secret Doors (1-2 passing by, 1-3 searching) +20% XP Class Modifiers School Access Bonus Spells Auto spell acquisition Casting time reduction (all) Pray for MU spells No armor d4 hps/level MU weapons only 35% magic resistance +2 ST vs magic spells and abilities as lv up Kit Modifiers May meditate to increase a sub-ability by 2pts for 1/3 time of meditation. No more wealth than can be carried. Traits Empathy Precise Memory Deep Sleeper Phobia: Crowds |
Weapon Prof. Staff Dagger One-handed style Two-handed style Non-Weapon Prof. Alchemy (11) Healing (10) Herbalism (11) Iron Will (9) Languages (common, orc) (14) Mental Resistance (8) Observation (12) Read/Write (common, elf) (13) Research (11) Religion (11) Sage Know: Magic (10) Spellcraft (12) Swimming (9) Tactics of Magic (11) Thaumaturgy (10) Spell SpecializationSpellshield (One Free Memorization, -3 casting time)
|
Clerical Spells Points: 115 (base 70, wis bonus 45) Level 1 spells CLWx6 Orison
Find Trap (long) Nap (long) (Open Major)
- Spellshield Prayer Repair Injury Level 4 Spells(Open Major)
Mage SpellsPoints: 82 (base 75, int bonus 7) Level 1 spells- Detect Magic at will, 50’r MMx4 Shield Level 2 spellsCats Grace (long) Detect Invisibility Displace Self Mirror Image Level 3 spells - Dispel Magic (1/d) - Fly (1/d) D^3 Fireball Lightning Bolt Manyjaws |
Equipment Hat (warm cap) Gloves Belt Boots-soft Cloak-good cloth Robe-embroidered Robe- common Gown- common Backpack Beltpouch, small x2 Flint and Steel Holy Symbol Mirror, small metal Paper (10 sheets) Perfume (1 vial) Rope, silk (50’) Wineskin Winter Blanket Writing ink (1 vial) Daggers x2 w/sheaths Quarterstaff Spell components Greek Fire (2d6 then 1d6) 3 vials holy water Magical Items P/healing Amulet of Extension (duration + 50% 1st/2nd,
+25% 3rd/ 4th, 8 levels/day) Scrolls:
Prayer,
Heroes' feast Negative Plane Protection. – all at 12th level 1 app dust of disappearance Pen of Scribing -20% time scribe/copy/research ink = 100 gp/spell level Necklace of Prayer Beads Bless, Cure, Karma Scroll: Antimagic shell, magic missile, Otiluke’s freezing sphere all at 16th Spellbook: Wall of Force spell Dagger of Augury (1y/n ?/day) Potion of Healing Robe of Useful Items
(1 each normal, 2x bag 100 gp, 2x 10' pit, 500 gp silver coffer, pair
of war dogs, window, door) Custom Magic Item |
|
Character Points Distribution: Diana |
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|
|
|
|
|
|
Source |
Add |
Total |
Cost |
Ability |
|
Race: Elf |
45 |
45 |
10 |
Reason Bonus |
|
|
|
35 |
10 |
Balance Bonus |
|
|
|
25 |
10 |
Less Sleep |
|
|
|
15 |
10 |
Infravision, 60' |
|
|
|
5 |
5 |
Secret Doors |
|
|
|
0 |
|
|
|
Wizard/Priest |
160 |
160 |
40 |
All Mage schools |
|
No Armor |
10 |
130 |
10 |
Casting Time Reduction,
all spells |
|
d4 HP priest |
20 |
140 |
15 |
Bonus spells, all schools |
|
Only Mage Weap |
5 |
130 |
105 |
Major: all, astral, charm,
create, divine, guard, heal, necro, #, prot, summon, though |
|
|
|
25 |
5 |
Minor: Time |
|
|
|
20 |
15 |
Ability to pray for MU
spells |
|
|
|
5 |
5 |
Auto spell acquisition |
|
|
|
0 |
|
|
|
Wizard NWP |
8 |
8 |
3 |
* Empathy |
|
Cleric NWP |
8 |
13 |
3 |
* Precise Memory |
|
Wizard WP |
3 |
13 |
|
|
|
Cleric WP |
8 |
21 |
3 |
* Healing (5+5=10) |
|
Know Bonus |
7 |
25 |
2 |
* Herbalism (6+5=11) |
|
Fear of Crowds |
4 |
27 |
2 |
Languages (common, orc)
(9+5=14) |
|
Deep Sleeper |
7 |
32 |
3 |
Mental Resistance (5+3=8)
(+1 vs psionics) |
|
|
|
29 |
3 |
Observation (7+5=12) |
|
|
|
26 |
2 |
* R/W (common, elvish)
(8+5=13) |
|
|
|
24 |
1 |
* Religion (6+5=11) |
|
|
|
23 |
3 |
Spellcraft (7+5=12) |
|
|
|
20 |
2 |
Swimming (9) |
|
|
|
18 |
3 |
Tactics of Magic (6+5=11) |
|
|
|
15 |
|
|
|
|
|
15 |
2 |
* Dagger |
|
|
|
13 |
3 |
Staff |
|
|
|
10 |
3 |
One-handed Style |
|
|
|
7 |
3 |
Two-handed Style |
|
|
|
4 |
|
|
|
Level 2 CP |
4 |
8 |
5 |
Alchemy (6+5=11) |
|
Level 3 CP |
4 |
7 |
3 |
Research (6+5=11) |
|
Level 4 CP |
4 |
8 |
3 |
Thaumaturgy (5+5=10) |
|
Level 5 CP (cleric) |
2 |
7 |
7 |
Spell specialization:
Spellshield |
|
Level 5 CP (mage) |
2 |
2 |
|
|
|
Level 6 CP (cleric) |
3 |
5 |
3 |
Iron Will (6+3=9) |
|
Level 6 CP (mage) |
2 |
4 |
4 |
Sage Knowledge: Magic
(5+5=10) |
|
Level 7 CP (cleric) |
3 |
3 |
|
|
|
|
|
3 |
|
|
|
Conversion to Isis |
|
3 |
0 |
Major: add elemental, take
away thought and summoning |
|
|
|
3 |
0 |
Minor: add thought |
|
|
|
3 |
0 |
Use Mage THAC0 |
|
|
|
3 |
0 |
Spell: Southern Magic |
|
|
|
3 |
0 |
5% magic resistance + 5%
per level to max 50% |
|
|
|
3 |
0 |
Detect magic (10'/lv sense
@ 1st, 10'/lv radius @ 5th, 10'/lv sight @ 9th |
|
|
|
3 |
0 |
3rd: +1 ST vs magic, +1/3
levels to max of +4 @ 12th level |
|
|
|
3 |
0 |
5th: dispel magic, 1/day |
|
|
|
3 |
0 |
7th: fly (as the MU spell)
1/day |
|
|
|
3 |
0 |
9th: +1 to intelligence,
+1 to wisdom, to racial maximums |
|
|
|
3 |
0 |
11th: Commune 1/ten days |
|
|
|
3 |
0 |
13th: warp and weave (as
cleric spell) 1/day |
|
|
|
3 |
0 |
15th: +1 intelligence, +1
wisdom, to racial maximums |
|
|
|
3 |
0 |
20th: magic item creation,
3/year |
|
|
|
3 |
|
|
|
Major: add elemental, take
away thought and summoning |
0 |
|
Minor: add thought |
5 |
|
Use Mage THAC0 |
-5 |
|
Spell: Southern Magic |
0 |
|
5% magic resistance + 5%
per level to max 50% |
15 |
|
Detect magic (10'/lv sense
@ 1st, 10'/lv radius @ 5th, 10'/lv sight @ 9th |
10 |
|
3rd: +1 ST vs magic, +1/3
levels to max of +4 @ 12th level |
10 |
|
5th: dispel magic, 1/day |
16 |
|
7th: fly (as the MU spell)
1/day |
15 |
|
9th: +1 to intelligence,
+1 to wisdom, to racial maximums |
11 |
|
11th: Commune 1/ten days |
9 |
|
13th: warp and weave (as
cleric spell) 1/day |
8 |
|
15th: +1 intelligence, +1
wisdom, to racial maximums |
8 |
|
20th: magic item creation,
3/year |
7 |
|
|
109 |
Spell Access- Magic User
|
Level 1 Spells |
Level 2 Spells |
Level 3 Spells |
|
Alarm (Range:10yds. CT:1rd,-1 Dur:
6.5hrs., AoE:up to 20ft cube) Burning Hands (Range:0, CT:1, Dur:inst, AoE:the caster) Cantrips (variable) Color Spray (Range:0, CT:1, Dur:inst, AoE: 5x20ft wedge, 20ft long) Detect Magic (Range:0 CT:1 Dur:10rd.
AoE:10x60ft pth) Detect Undead (Range:0 CT:1rd.-1 Dur:3turns, AoE:100ft path) Hold Portal (Range:80yds., CT:1 Dur:5rds. AoE:80sq ft) Identify
(Range:0, CT:special, Dur: 5rds. AoE: 5 items) Magic Missile (Range:110yds., CT:1 Dur:inst, AoE:1-5 targets in a 10ft cube) Metamorphosis Liquids (Range:touch, CT:1rd.-1 Dur:inst, AoE:4’cube) Phantom Armor (Range:touch, CT:1rd.-1 Dur:special, AoE:creature touched) Read Magic (Range:0 CT:1rd-1 Dur:10rd. AoE:special) Shield (Range:0 CT:1 Dur:25rds, AoE:special) Sleep (Range:30yds., CT:1, Dur:25rds, AoE: special) |
Ag’s Scorcher (Range:20yds., CT:2, Dur: 2rd. AoE:jet 2ft wide x 60’ long) Alter Self (Range:0, CT:1, Dur:3d4+10rnds., AoE: caster) Cat’s Grace (Range:touch, CT:1 Dur: 5hrs, AoE: creature touched) Detect
Invisibility Displace Self (Range:0 CT:1 Dur:5rds, AoE: caster) Filter (Range: touch, CT:1 Dur:5turns, AoE:10’ R sphere) Ice Knife (Range: special, CT:1rd.-1 Dur: inst, AoE: special) Invisibility
(Range:Touch, CT:1, Dur: Special, AoE: creature touched.) Knock (Range: 60yds. CT: 1 Dur: special AoE:50sq ft.) Lightning
Strike (Range: 14yds, CT:1 Dur:inst, AoE:1 or 2 creatures) Locate Object (Range:0 CT:1 Dur:5rds, AoE: 100 yds) Mirror
Image (Range:0, CT: 1, Dur: 15rnds., AoE: 6ft R) Protection from Paralysis Stinking Cloud (Range: 30yds., CT: 1, Duration: 5rnds., AoE: 20ft-cube). Vocalize Wall of Gloom (Range:30yds., CT:1 Dur:2d4 + 5rds, AoE: 10 10x10 cubes) Web (Range: 25yds., CT:1, Dur:10turns, AoE: 8,000 cubic feet.) |
Dispel Magic (Range:120yds. CT:2 Dur:Inst AoE:30ft cube or 1 item) Fireball
(blue) (Range:60yds, CT:2, Dur: Inst, AoE: 20ft R) Haste (Range:60yds, CT:2 Dur:8rds, AoE: 40ft cube, 5 creatures) Iron Mind Jalartan’s Miraculum (Range:0 CT:1 Dur:special, AoE: 1 memorized spell) Lightning Bolt (Range: 90yds, CT:2 Dur:inst AoE:special) Manyjaws (Range: 50ft., CT:2, Dur: 6r, AoE: Special <5 jaws>) Spirit Armor (Range:0, CT:2, Dur:10rnds., AoE:caster) Wizard Sight (Range:0 CT:2 Dur:5 rd, AoE: the caster) |
|
Level 4 Spells |
|
|
|
Alstrial’s Mantle |
|
|
Spell Access- Cleric
|
Level 1 Spells |
Level 2 Spells |
Level 3 Spells |
Analyze
Balance (Range:80yds., Dur:12rds, AoE:1
cr,obj, or 10’sq CT:1rd. –1)
Astral Celerity (Range:0, Dur:7hrs., AoE:Caster, CT:3)
Bless/Curse (Range:60yds., Dur:6rds, AoE:50ft cube, CT:1rd. –1) Blessed Watchfulness (Rng:Touch, Dur:11hrs. ,
AoE: 1cr, CT: 3) Calculate (Range:0, Dur:Inst., AoE:Caster, CT: 3)
Call Upon Faith (Rng:0, Dur: 1rds, AoE:Caster, CT:1) Ceremony (Range: touch,
Dur: Special, AoE: 1 creature, item, or area, CT: 1hr) Combine (Rng:Touch, Dur:
Special, AoE: Circle of Priests, CT: 1rd. –1) Command
(Rng:30yds., Dur: 1 rd. AoE: 1cr,
CT:1) Create
Water (Range: 30 yds., Dur: Inst, AoE: up to 27 cu ft, CT: 1rd. –1) |