Warp and Weave New Spell

Warp and Weave (divination)
Level: 4
Sphere: Divination
Range: 30 yards.
Components: V,S
Duration: 1 round
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None

This spell enables its caster to precisely identify the magic employed to create an effect observed by the caster during the previous round, during the round of casting, or during the round following casting. The caster of war and weave learns the spell name, type (wizard or priest), school or sphere, and necessary material components of any such magic.

Only one magical effect may be examined, but a war and weave spell will fail to impart any knowledge if the effect is nonmagical or if the caster mistakenly believes that remnants are from a very recent magic when they are, in fact, from one cast earlier.

The warp and weave also suggests (by visions or mental images) one method by which the observed spell effects can be countered or undone (if possible). Such visions may be cryptic, but never deliberately misleading.

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